Ready Player Me, Hiber Partner for Avatar Integration

The new immersive landscape has received fresh revisions and added integrations for metanauts

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Hiber X Ready Player Me
Mixed RealityLatest NewsNews Analysis

Published: October 5, 2022

Demond Cureton

Swedish immersive firm Hiber announced on Wednesday it had launched its collaborative integration with avatar platform Ready Player Me.

The collaboration comes as the Gothenburg-based company’s popular no-code HiberWorld platform topped four million user-generated worlds, including games, interactive museums, art galleries, and others, over the last four years.

Its integration with HiberWorld will people to import their avatars on the spatial communications platform, removing barriers to creative content interoperability.


Ready Player Me’s highly-bespoke, Unity and Unreal Engine-compatible avatars facilitate rapid creations with a large catalogue of customisation options and features.

Users can integrate their avatars across multiple metaverse platforms such as Spatial, MeetinVR, VR Chat, vSpatial, and Wonda Chat, and many others.

The Metaverse should be built “with interoperability and openness at its core rather than presenting players with walled gardens,” Hiber said in a statement.

Changes and Upgrades

HiberWorld users will gain access to The Party Zone, a HiberWorld X Ready Player Me experience. The immersive metaverse space will provide access to fresh virtual audiovisual and social experiences.

Ready Player Me and Hiber will also launch new clothing designs for avatar clothes using the Hiber Head icon, allowing users to expand their avatars with new virtual fashion.

Music artist ICONÏC has also debuted his “Bullet (Hiber Anthem)” music single via Linc Music and Sony Music Entertainment Sweden, available across streaming platforms.

Comments on Partnership

Michael Yngfors, Co-Founder and Chief Executive of Hiber, said his company aimed to “create an open metaverse platform where barriers to entry are removed for everyone to create, play and participate.”

He continued, stating,

“Adopting Ready Player Me’s avatar solution bolsters this vision with the technology allowing users to create and maintain their unique identity as they move through a multitude of metaverse experiences”

Timmu Tõke, Chief Executive and Co-Founder of Ready Player Me, echoed Yngfors statements, adding HiberWorld was “one of the most anticipated platforms” from users.

He concluded,

“Users of Hiber’s platform can now take advantage of interoperable avatars, allowing them to explore millions of virtual worlds with their consistent digital identity”

Further Ready Player Me Collaborations

The news comes just two days after NBCUniversal announced a major collaboration with Ready Player Me to develop its Classic Monsters lineup of non-fungible tokens (NFTs).

Collectors can own famous creatures such as Frankenstein, the Bride of Frankenstein, Dracula, the Creature from the Black Lagoon, and the Mummy, among others, using VARIANT3D’s phygital garment digital twin technologies.

The world-renowned avatar developers also teamed up with immersive spaces provider Spatial and 3D experiences company Polycount to build Vogue’s New World XR fashion platform.

Tapping Spatial’s metaverse technologies, the event provided attendees with a top-rated virtual meeting space to explore fashion themes and product launches across mobiles, tablets, and Meta Quest headsets.

Additional collaborations with firms such as Geenee AR and 8th Wall have seen meteoric growth and development of avatar use cases, including augmented reality (AR), creation tools, and new solutions.

 

 

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