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Latest Oculus Update Brings Hidden Rift S Tutorial App

Road to VR

Start the Unreal Engine executable named ‘MontereySetup’ in the TouchNUX2 folder (Monterey was the code name for Rift S), and pop on your OG Rift for a peek. Facebook F8 is a likely venue for announce of its release, which takes place April 30th to May 1st in San Jose, California. Image captured by Road to VR.

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Held in San Jose, CA between October 5th and 7th, Oculus Connect returns once again and, as before, promises to become a Mecca for virtual reality developers around the world.

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On the ground with TechCrunch at GDC 2019

TechCrunch VR

The Game Developers Conference was held last week in San Francisco and we wanted to get together to discuss what we saw at the show for Extra Crunch members. VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. But perhaps the biggest of all was Google’s new game-streaming service Stadia.

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

Today during the opening keynote of WWDC in San Jose, Apple revealed ARKit 3. ” Rather than asking iOS developers to learn game engine tools like Unity or Unreal Engine, it seems that RealityKit will be an option that Apple hopes will be easier and more familiar to its developers.

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The Ghost Howls’s VR Week Peek (2019.06.23): HTC teases the Vive Cosmos, Oculus announces AR at OC6 and much more!

The Ghost Howls

It will be held at the McEnery Convention Center in San Jose, California on September, 25–26th. nReal has also been sued by Epic Games for its name that is too close to “Unreal”. Other relevant news. Image by Upload VR). Oculus has teased the OC6. Oculus has just announced the dates for the Oculus Connect 6.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It “felt” like to me that I was on Everest with him, and not in the San Jose Convention Center. We should stop forcing developers to be joined in some sort of weird way just because they both use the same tool, Unity or Unreal Engine. The experience of being inside Griffith’s VR experience was gripping.

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