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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Tips & Tricks for the Quest 2! New tips and tricks for Quest 2 are being published for Quest 2: Quest 2 doesn’t work well outdoor, even in conditions when the tracking of the Quest 1 worked. Stanford and Samsung create a super-high-resolution display. News worth a mention. And it has now a free demo, so you can try it now!

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The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

Facebook could sell all its devices undercost now, subsidizing the cost of the hardware with software and data collection, so that to compete with brands like Samsung and XiaoMi. Let’s see what will be the ripple effects of it when the development will be completed. (Thanks Eloi Gerard for the tip!).

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

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The XR Week Peek (2023.08.08): Immersed announces high-end VISOR headset, Roblox had 1M downloads on Quest, and more!

The Ghost Howls

More info Samsung is still on track to deliver its headset Samsung’s president of mobile experience, TM Roh, has spoken with CNET about the XR strategy of the company. Then he talked about the ecosystem and the fact that Samsung wants to create an open ecosystem around XR where many partners can operate in.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. State Of Unreal: Epic Games’ Opening Session. Experiments in Social VR. Room 134, North Hall, Who?:

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A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. We also got hyped for an experimental input device which promised to bring electromagnetic field powered positional input tracking to Samsung Gear VR.

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The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). And the recent hiring of Nat Brown , that was working on VR at Valve, confirms this sensation (Thanks @lesposen for the tip!). Samsung gets a patent for an AR contact lens. Other relevant news. Image by HTC).

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