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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.

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Cannes NEXT Explores New VR Storytelling Trends

VRScout

” At NEXT they hinted they might be releasing a special toolset for Unreal programmers, so keep an eye out for announcements later this year. Depending on how the ‘Shaman’ plays the drum, the viewer sees the different levels more clearly as they ascend through a simulation reminiscent of Android Jones’s Samskara.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.

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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. America’s largest employer recently spent $2.7B

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

Fove raised $480,000 on Kickstarter (along with an undisclosed amount from Samsung Ventures) in summer 2015 to manufacture their eye-tracking headset, a technology that’s useful for a number of important applications such as foveated rendering, avatar eye-mapping, simulated depth-of field, and eye-based user interfaces.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Image by MegaDodo Simulation Games). Stanford and Samsung create a super-high-resolution display. A joint work of the University of Stanford together with Samsung Research has let a team working on optics and another one working on solar panels collaborate to create a new kind of OLED displays featuring 10,000 pixels per inch.

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