How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one.

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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

Road to VR

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest.

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Valve Releases ‘The Lab’ Unity Renderer for Free

Road to VR

Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences.

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How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0? Because yes, we are in Unity, and that line is referred to the native C++ SDK.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens


Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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How to Upgrade to the Orion Core Unity Assets


We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how. Change coordinate space references in scripts.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0


With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. You can assign a name for your new model pair so you can refer to it at runtime.

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HTC Releases Full Body Tracking Code for Use with Vive and.


HTC Releases Full Body Tracking Code for Use with Vive and Trackers HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo. htc body tracking vive code open source github unity demo

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

The developer kit works on Unity, Unreal, and Scenekit engines. It comes with basic tools needed for augmented reality toolkit such as access to a point cloud, the camera and additional reference anchors such as planes.

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Magic Leap One’s field of view: making assumptions from the emulator

The Ghost Howls

I first tried looking the FOV of the Unity Camera: when you run the program into the emulator, it immediately becomes 80 , so I thought that the FOV of ML would be 80 degrees. Unity has to be discarded.

Designing Cat Explorer


This makes the transition from seated to standing experience seamless, but requires environmental references to fade in, making the vertical movement evident and maintaining the orientation. Augmented & Virtual Reality Leap Motion Team Orion Unity UX DesignVR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use.

NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead? Will it be available also for Unity developers? Please refer to Jensen’s “it just works message.”

How to suppress the controller pairing popup in your Vive Focus app

The Ghost Howls

This popup is necessary because, as I have already explained in another post, before you can use the 3 DOF controller in a standalone headset, you have to perform its calibration , so that the controller and the headset have the same frame of reference.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. The SDK is also very well documented and it is easy to find the solution to your problems also in Oculus and Unity forums since the Oculus dev community is far from being little.

From Orion to Mobile VR: Leap Motion in 2016


This week @LeapMotion will be at @CES w/ their next-gen reference design Click To Tweet. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. Redesigning our Unity Core Assets. Unity Module for user interface input.

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design


Import a 3D model of a spoon into Unity and you’ll be able to see the mesh in full 3D but it won’t do much else. When understood in reference to real-world counterparts virtual objects will never be able to fulfill all of the expectations users have.

Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine


In the Unity scene hierarchy, each sculpture object needs to have a collection of components. In turn, it requires the presence of a Unity physics Rigidbody and a Collider component. Widget examples in the #LeapMotion Interaction Engine can easily be wired into #Unity events.

My predictions for augmented reality in 2019

The Ghost Howls

Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).

Frooxius talks us about the development of amazing VR metaverse Neos

The Ghost Howls

I had to start really low, building out core programming blocks, that are analogues of variables, references, lists, trees, classes and so on and then build out the engine from these. It’s like being inside of Unity engine with your friends.

Texan Pilots Use Oculus Go For In-Flight Navigational Guidance


What Nagle is seeing is a crystal clear map of the area created in the Unity game engine, complete with altitude and heading references courtesy of a WAAS-enhance GPS and modern ADS-B aircraft surveillance equipment strapped to the headset.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

HADO” is a name we use either standalone to refer to our flagship and most popular team sports game , but it also refers to a genre of games where an energy ball is released by the player through gestures. Software-wise, we use Unity, Vuforia, and OpenCV.

Hands Module 2.0: Bring Your Hand Designs to Life in Two Minutes or Less


This has the powerful benefit of being able to quickly iterate between a modeling package and seeing the models driven by live hand motion in Unity. Reference RiggedFingers in RiggedHand. For an explanation of how the camera rig works, see our posts on the new Unity Core Assets.).

Scaffolding in VR: Interaction Design for Stacking and Assembly


The ScaffoldGridVisual class has references to these handles. The top-level Scaffold class has references to three classes – ScaffoldGridInteraction, ScaffoldGridVisual, and ScaffoldHandle. Augmented & Virtual Reality Leap Motion Team Orion Unity UX Design interaction engine

Summoning and Superpowers: Designing VR Interactions at a Distance


Rather than simply casting a ray directly from a transform on your hand, we used the head/HMD position as a reference transform, added an offset to approximate a shoulder position, and then projected a ray from the shoulder through the palm position and out toward a target.

Dodge, Dip, Dive, Duck… and Destroy! with Corridor 17: An Endless VR Runner


While we didn’t specifically reference any game titles, we did spend a lot of time watching Star Wars: Return of the Jedi – specifically the scene where the Millennium Falcon flies through the Death Star and ultimately destroys it.

Lenovo Mirage Solo review: should you buy it?

The Ghost Howls

The Lenovo Mirage Solo is based on the Qualcomm Snapdragon 835 reference design. It is the same reference design of the Vive Focus and the Oculus Quest and it guarantees a good horsepower for a mobile headset. Unity Development.

Exploring the Structure of UI Widgets


At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. All Widgets are created using Unity’s Prefab feature. Wilbur Yu, Unity Engineering Lead.

God of War’s Kratos Comes To VR Using Virtual Photogrammetry


For those that don’t know, photogrammetry refers to taking hundreds or perhaps even thousands of pictures of an object and then using that information to rebuild the subject as a near-photorealistic 3D asset.

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VRTK’s Open Source Tools Help New Developers Get Started In VR


Though large teams working with big budgets often turn to the Unreal world engine from Epic Games for building VR products, the very well-funded Unity Technologies is the engine most indie developers use in bringing their products to fruition across multiple systems.

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Creating VR Content With Zero Coding Skills


But today you no longer need to be a Unity professional or 3D designer to get into this sacred industry. In that regard, Sumerian is more similar to standard development software, such as Unity, than it is to software such as BioVR.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


To my surprise, I have never missed hitting my fingers or wrist in the Nexus, showing that my mind completely buys the virtual hands floating in front of me and I could use them as a reference for learned muscle movements.”.

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New Procedural Speech Animation From Disney Research Could Make for More Realistic VR Avatars

Road to VR

Below: The face on the right is the reference footage. Some social VR apps are already using various systems for animating mouths; Oculus also provides a lip sync plugin for Unity which aims to animate avatar mouths based on audio input.

Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase


At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. Augmented & Virtual Reality Education Free and Open Source Leap Motion Team Unity UX Design planetarium widgets

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Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity.

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Traveling Around the Globe (and Under the Sky) in Planetarium


At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. By default, the HandController script in Unity creates unparented hands in the scene, but this can create a feedback loop when the HandController moves with the player.

Facebook Will Respond Soon To Proposed ZeniMax Judgment


The company proposed Oculus be “permanently enjoined, on a worldwide basis, from using…any of the Copyrighted Materials, including but not limited to (i) system software for Oculus PC (including the Oculus PC SDK); (ii) system software for Oculus Mobile (including the Oculus Mobile SDK); (iii) Oculus integration with the Epic Games Unreal Engine; and (iv) Oculus integration with the Unity Technologies Unity Game Engine.”

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