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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR Between Realities podcast

The Future Group has raised $20 million for its technology that blends real-world video with virtual worlds to immerse people inside what feels like an interactive game show. The Oslo, Norway-based company came out of stealth last year and is now working on a major project with a team of more than 100 people.

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A Look at the World’s First Interactive Mixed Reality TV Show

VRScout

Otherwise the rest of the scenery is rendered digitally using Unreal Engine 4 in post. Participants competing will not be wearing any form of a virtual reality headset, which means only spectators will have a chance to view the full mixed reality experience. Hopefully U.S.

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How The Future Group Is Redefining Live Game Shows With Mixed Reality

UploadVR Between Realities podcast

The Oslo, Norway-based startup — which raised $20 million in venture funding — teamed up with FremantleMedia (maker of the Idol TV shows) to create Lost in Time , a new game show that uses The Future Group’s Interactive Mixed Reality (IMR) on both TV and mobile devices. Ellen Lyse Einarsen: I’m from Oslo in Norway.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And that that, I think, is one step closer to a sustainable world.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And that that, I think, is one step closer to a sustainable world.

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And that that, I think, is one step closer to a sustainable world.