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SkyReal’s VR CAD visualization makes companies save up to 40% of product development time

The Ghost Howls

Using SkyReal, the company is able to take the CAD design of the product and transform it on the fly in a multiplayer solution inside Unreal Engine. We have a historical customer based in Norway which actually use SkyReal for shipbuilding operations.

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A Look at the World’s First Interactive Mixed Reality TV Show

VRScout

Otherwise the rest of the scenery is rendered digitally using Unreal Engine 4 in post. At least this is the hope of The Future Group as they continue to dive deeper into MR. The program is only half way through its 8 episode season in Norway, with each episode lasting a total 43 minutes each. Hopefully U.S.

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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR Between Realities podcast

The Oslo, Norway-based company came out of stealth last year and is now working on a major project with a team of more than 100 people. The virtual environment will be built using the Unreal game engine, with technology built on top of it. It then veered off to instead put real people into an animated world.

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How The Future Group Is Redefining Live Game Shows With Mixed Reality

UploadVR Between Realities podcast

The Oslo, Norway-based startup — which raised $20 million in venture funding — teamed up with FremantleMedia (maker of the Idol TV shows) to create Lost in Time , a new game show that uses The Future Group’s Interactive Mixed Reality (IMR) on both TV and mobile devices. Ellen Lyse Einarsen: I’m from Oslo in Norway.

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How accurate is 'The Northman' to Viking history? Well, it’s a Robert Eggers film.

Mashable VR

The decorations within Aurvandil's royal hall, which made me audibly gasp when watching the film, are inspired by artefacts found in one of the most famous and well-preserved Viking burial sites to date, the ornately carved Oseberg ship , found in 1904 outside Tønsberg in Vestfold, Norway. The Oseberg ship dates from around 800 AD.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And I won't talk anymore about that. Where was that, Julie?

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And I won't talk anymore about that. Where was that, Julie?