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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. The trusted enterprise is part of Unity’s Certified Creator Network, which enables Groove Jones to design slick, immersive experiences using the real-time 3D (RT3D) engine.

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Digital Twins: XR Today Expert Roundtable

XR Today - Mixed Reality tag

The technology is unique in its flexibility and usability across different devices and sectors. Moreover, digital twins are truly an interoperable technology, meaning workers can view and interact with them using a range of hardware, from smartphones to headsets. However, the technology is still finding its place in the enterprise.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Unreal 60
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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). We invite all industry technology providers and stakeholders to join us in this meaningful program.”. Graz University of Technology, Austria. image courtesy VR First.

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