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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Other relevant news.

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Nickelodeon Launches Slimezone VR at IMAX VR Centers

VRScout

Now available at Los Angeles, New York and Toronto VR centers. Nickelodeon launched its SlimeZone multi-player VR experience at IMAX VR centers in Los Angeles, New York and Toronto Friday, with further plans to bring the social experience to locations in Shanghai, Bangkok and Manchester (UK) soon.

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Felix & Paul’s Creepy VR Film ‘Gymnasia’ Set To Debut At Tribeca Film Festival

VRScout

Altogether, GYMNASIA is a six-minute experience that brilliantly fuses 3D 360-degree video, stop motion, miniatures, and computer-generated graphics (CGI), and is the first stop motion VR experience to induce the elusive anxiety that occurs when the lines between “real” and “unreal” are blurred beyond belief.

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Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech. This correlates with mobile VR too; back in February, Oculus CEO Palmer Luckey said some 90% of the content available for Samsung’s Gear VR headset is built with Unity. Unity is also one of the leading engines used for desktop VR development today.

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VR Gets Experimental At Moving Image New York 2017

VRScout

My adventure started as I entered a large green-lit cube where a lone Oculus Rift hung from the center on a rusty construction hook tied to some shanty rope. I donned the headset, took control of an Oculus Remote and was transported forward in time to a futuristic Borabora island resort that had long since been abandoned.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. I own an IT solutions and project staffing firm I started in New York City back in 1996. We reached out to Max and the timing was just right.

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SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

Some months ago, it has been showcased in an exclusive location in New York and people even paid $50 to be able to try this 3-episodes content set in space. This experience created some buzz because it has been the first virtual reality storytelling experience that has been acquired for a seven-figure amount.

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