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Spatial Beats: Oculus, Snapchat and new XR Funding

AR Insider

This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. Arden’s Wake hits the Oculus Store. Finally, Penrose Studios’ award-winning narrative VR experience is available for the Oculus Rift for $7.99. The MetaHuman tool is powered by the Unreal Engine.

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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native.

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Meet The Forge: A Metaverse XR Studio System by Prox & Reverie

ARPost

This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. Real-time engines such as Unity and Unreal enable them to instantly merge digital realities and real-world scenarios in-studio or on-location. Empowering Content Makers.

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Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience

VRScout

‘Curfew: Join The Race’ is an immersive, interactive VR experience for Oculus Rift inspired by the exhilarating new drama. The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences.

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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Further improvements over Assetto Corsa include driver swap support, motion captured pit animations, and a “well-structured ranking system” for multiplayer.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. IR motion capture for VR, image courtesy OptiTrack. image courtesy Sensics.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. To make it accessible to game developers and content creators, Refract’s software suite is compatible with platforms like OpenVR, OpenXR, Unity and Unreal engines, and existing VR systems and applications.