2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. Dozens of leading companies around the world in the automotive, aerospace, industrial, and government sectors are already seeing incredible results with the HaptX Gloves Development Kit for design and training applications.”. A new generation of HaptX Gloves. At HaptX, our team is celebrating a milestone-filled 2018.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR

UploadVR

Where the barriers between VR and AR dissolve and our virtual worlds and augmentations can seamlessly intermingle. To get there, all we need to do is remove the barriers that exist between Augmented Reality and Virtual Reality and let them become one thing. Augmented Virtual Reality. This works for any ARKit and ARCore app today in any virtual reality. They don’t care whether they’re augmenting real or virtual reality. Another is the Skyrim world.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

SideQuest Joins The Khronos Group To Push OpenXR

Upload VR

While we are still in the early days of adoption for OpenXR among developers, the standard is already initially supported by runtimes from Facebook , Valve and Microsoft with game engines Unity and Unreal on board as well.

Groups 108

The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. The new reference design has also optimizations that make it easier to create virtual monitors in the room.

Sony 198

Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?

UploadVR

This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller. Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite.

Unreal 152

Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon

UploadVR

It is very likely the company can acquire some of the best VR developers in the world, and their products, just by offering a ridiculous amount of Facebook stock which can be sold after a few years of service to Mark Zuckerberg’s machine. All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. I visited several worlds from a connecting “skyway” in Horizon.

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games. And of course, what's coming up with Unreal Engine 5? I mean, a game is everything about a simulated world and a story mixed together.

The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

The company switched to an enterprise model , but apart from a rebranding and an assistance service it is not clear what it actually means, especially if compared with the enormous enterprise offering that Microsoft is giving with HoloLens (Azure services, integration with Teams, etc…). Well, it is not a problem of virtual reality, but of the whole tech sector , that has seen its investments decreasing a lot in 2020. The future of world scanning has just begun.

2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

Also in 2018, the United States Army awarded Microsoft a contract worth nearly half a billion dollars to augment U.S. Microsoft’s HoloLens as seen on the International Space Station. Magic Leap reportedly lost out on the contract won by Microsoft. For example, Facebook shipped Oculus Go in the United States and elsewhere around the world as the identical Mi VR standalone from manufacturing partner Xiaomi shipped in China without the Oculus Store.

The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Another week closed at home, sending big hugs to all of you VR enthusiasts of the world. I hope to see your there, physically or virtually . And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. and there is always more interest in virtual gatherings.

12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR

Lessons Learned From A Thousand Virtual Worlds. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine.

A Florida university is making Quidditch a (virtual) realityI.

AllThingsVR

A Florida university is making Quidditch a (virtual) reality I hold in my hands what looks and feels like a wand from a Harry Potter film. The Dementor game was built to explore switching between augmented (AR) and virtual reality (VR) within the same experience: Players can either blast Dementors rushing at them from all sides of their living room, or be transported to what looks like a room at Hogwarts. The difference is that the screens actually put you into that world.

PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

PanguVR works with two amazing technologies like virtual reality and artificial intelligence , so I was really interested in talking with him. We agreed that we would have met virtually so that I could discover more about his company anyway. I am delighted to meet everyone here virtually. After that, I headed for China to pursue my dream and headed marketing and strategy for the release of the Microsoft A.I. A world-class team ready to change people’s lives with VR.

VRTK’s Open Source Tools Help New Developers Get Started In VR

UploadVR

Even if it is hard to stand out from dozens of apps launching each week, making a virtual world available across Steam, the PlayStation Store and Oculus increases the chances of a developer finding success. Though large teams working with big budgets often turn to the Unreal world engine from Epic Games for building VR products, the very well-funded Unity Technologies is the engine most indie developers use in bringing their products to fruition across multiple systems.

Tools 219

Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. What virtual avatars, creatures, information layers or interactive components are here.

Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

It is a set of very high-quality headphones that are able to offer truly immersive and spatial audio, with a unique feature that lets you blend the audio of the AR experience and of your real world in an optimized way. This is made through the filtering of some particular frequencies of the outside world, while letting pass other ones. This blending will also be configurable, so that the user will be able to choice how much of the real world sound he/she wants to hear while in AR.

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Happy Finish’s CEO Daniel Cheetham’s XR bread and butter was virtual experiences and LBEs, until the COVID-19 pandemic forced people to stay indoors. You've done everything from putting people from the real world into VR on a bicycle, to help give them a sense of what it's like to be on the other side of a driving scenario. We have four or five of these VR slides around the world now. So you can completely stage a room virtually and then take a screenshot of it.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Today we're speaking with Dan Lejeskar, founder and chairman of EON Reality , a world leader in virtual/augmented reality based knowledge transfer for industry and education. I know you guys have been working-- well, you specifically have been working in the 3D virtual space for many years now. So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 The world of 3D, 120 formats.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Not just in XR, but for everyone around the world. And moving on, I want to say that 2021 is looking pretty damn amazing to begin with for the XR world. We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. And I think of all the updates we did, this one truly makes it a universally accessible product to the world.

XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

Kent: Well, first of all, virtual and augmented reality as a medium is a new paradigm of computing: spatial computing. But to be also embedded into a context that is mimicking what the real world situation is. So I feel like there's so much of a mirroring of what's happening in these virtual worlds that the training applications are just incredible, in terms of whether it's a surgical simulation or Walmart's using it to train for different employees.

100 Voices of AR and VR in Education

VirtualiTeach

It really has been inspirational to connect with so many outstanding, innovative people working to integrate VR and AR in meaningful ways to produce transformational learning opportunities for students around the world. As part of our Virtual Reality Day initiative for 2019, we’re partnering with the Earth Day Network to help bring conservation education through VR and AR more to the forefront as they approach the 50th Anniversary of Earth Day in April 2020. It's a brave new world.