Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens. Software-wise, we use Unity, Vuforia, and OpenCV. It is for that reason we use Microsoft’s HoloLens for our KART games.