JetX Is Part Unreal Tournament, Part Wipeout With Cross-Platform Play


Announced earlier this month, JetX is like one part Unreal Tournament, one part Wipeout. It’ll be interesting to see how it stacks up against the likes of Telefrag, which is also promising a full Unreal Tournament-style VR shooter. JetX is developed by Singularity Lab, the creator of 2016’s Machine Learning for Vive. The game’s due for launch later this month with support for the Oculus Rift, HTC Vive and Windows VR headsets.

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Space Junkies PC VR Review: Ubisoft’s Space Shooter Is More Unreal Than Echo VR


You start by learning the controls as you would in any game, but you also get to try out some of the weapons on offer. There are standard things like pistols and sub-machine guns, though even these have a fun twist on them. It’s just a lot of fun and very reminiscent of Unreal Tournament so many years ago. Space Junkies is available now on Oculus Rift , HTC Vive, Windows VR and PSVR for $39.99. Having a fast-paced shooter in VR isn’t unheard of.

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. In his video, it seems that the Pico Neo 3 is exactly what we would expect, that is a good clone of the Oculus Quest 2.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021.

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. My bet is that if Oculus is going to launch this service, it is going to be at OC7.

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Vermillion Developer Interview: Making Realistic Oil Painting Accessible Using VR

Upload VR

Oil painting simulator Vermillion , available on PC VR and soon on Oculus Quest, is about as close to oil painting in real life as you’re going to get in VR. It’s funny that I can learn those lessons just like I would in real oil painting.

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and Hands Tracking. Oculus Link. Oculus Quest running Go apps.

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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. Oculus Quest 2 goes 128GB and MR. The Oculus Quest 2’s update pace is always impressive: every month we have new features to play with.

The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. Learn more.

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Twist the Gears of a Massive VR Music Engine with Carillon


There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. Students in the class make up the ensemble and in the span of 9-10 weeks learn how to program, compose music and build innovative interactive performance works. Carillon was really built for VR: the Oculus Rift and the Leap Motion Controller are key components in the work.

The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

But she’s not been the only one taking a similar decision: Vogue Business reports that Cult fashion boutique Machine-A and the Institute of Digital Fashion are launching an augmented store environment to promote the London Fashion Week collections of designers like Martine Rose and Richard Quinn.

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. You activate the machine, pay for its usage and you can have cloud rendering. MRTK now supports Oculus Quest. Learn more. Learn more.

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The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

The Ghost Howls

This week we had no big news from Facebook, but in the communities, the theme of the Facebook login for the Oculus Quest 2 remains pretty hot. Yes, you’ve read it well: Palmer Luckey, the founder of Oculus VR, has returned supporting a VR company. Learn more.

The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Learn More.

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52 VR Games We Can’t Wait To Play In 2019


Sony London builds on what it learned with its popular London Heist demo here. This is a high-octane VR thrill-ride backed by the production values that only Oculus Studios can afford, taking you from sky-diving setpieces to sneaky spy missions. There’s still a lot to learn about how and when The Elder Scrolls: Blades will work with VR headsets, but we do know it’s coming. The sequel to one of our all-time favorite Oculus Rift games is finally on the way.

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. This may be a local server on your pc (Apache, IIS), a server on a local virtual machine, or a web server that you own.

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The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

Then it could update them very fast and make them as powerful and successful as the Oculus Quest. More info (Oculus Quest with keyboard and mouse) More info (120Hz refresh rate on Quest 2) More info (Facebook and BCIs) More info (Rumor on Facebook smartwatch). Learn more.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)


Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms.

The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. More info (Valve Index sold out again) More info (Oculus Quest sold out again) More info (Worldwide availability of Oculus Quest). Image by Oculus).

Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel


It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Besides the occasional item or easter egg, does Labrodex reward developers for learning and applying development skills outside of their immediate role? “It

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’


Bredow said that his team at ILMxLab is constantly learning as they experiment with different experiences across emerging platforms. There were so many things we learned from Trials on Tatooine ,” Bredow said. That was a great learning experience because we really did build that experience up as we were learning different things. We learned hundreds of things; probably thousands of things. Disney’s ILMxLab has been busy of late.

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SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. While you explore the universe, a soothing voice narrates you what you are seeing and what you should learn about it.

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Weekly Funding & People Roundup: Google acquires Owlchemy.


Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality. 4) The first employee hired to work on the Oculus Rift at Oculus VR — the virtual reality headset company Facebook paid $2 billion for — is quitting.

Meet Nick Whiting, Epic’s Technical Director of VR/AR


As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. What we found most notable about the conversation was unexpected: a good 40% of Epic’s VR efforts are outside of gaming and Nick provides a lot of interesting insights and lessons learned between the two spaces.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus.

Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

Emteq’s technology called “Faceteq” uses a range of biometric sensor techniques including electromyography (EMG), electrooculography (EOG), heart rate and more in the faceplate of VR headsets, such as Oculus Rift, which track the electrical current generated in the movement of facial muscles.

A Harry Potter super fan's VR Quidditch game is a magical gift for fellow fans

Mashable VR

Multitasking in mid-air is a necessary skill to hone in a new VR game for Oculus Quest called Seeker VR. Seeker VR is also an "unofficial" game in the Oculus universe. The Quaffle has fallen.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. You use it to create content to learn.

Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

Creative agency B-Reel explored several approaches and open sourced their experiments for others to learn from. With this in mind, we decided to design for the most advanced platform (until Oculus Touch launches, that’s the Vive), and later explore ways to simplify for Daydream, and eventually even gaze-based controls on the Gear VR and Cardboard. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal.

The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

I’m really excited to learn about the stuff you’re doing. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. But then you look at Unreal.

2016: The year of VR in review


Oculus Rift & HTC Vive. It began with CES in January 2016, Oculus Rift announced its pre-orders for their headset. Mid summer, about the time that Oculus Rift should have been shipping its CV1 headsets to customers, HTC Vive announced that their Headset was shipping and that they had plenty of supply and could guarantee delivery within three weeks, it had jumped on what looked like a manufacturing and distribution problem for the young Oculus.

The Coming Wave of Virtual Reality Creation Tools


That was true until a few weeks ago, when I got my hands on a new class of virtual reality 3D creation tools including Google Blocks , Google Tilt Brush , Oculus Medium , Oculus Quill , et al. It was a truly exciting learning experience. I’m using an Oculus Rift, so my path of least resistance in Unity is to prototype a scene using the Oculus Sample Framework from the Unity Asset Store (another Unity strength, that asset dispensary).

Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million


It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. It didn’t take them long to decide their legacy project, a 2D puzzle game called Fantastic Contraption that relied on creative thinking to build machines, could be adapted to VR. Learning New Skills. ” “There’s so much to learn in VR,” added Colin Northway.

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. And I think COVID, what it has really taught everybody is that you need to consistently learn, and there's no stopping and learning.

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We will learn today how they're using digital twins to add real business value. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest.