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Los Angeles-based Talespin nabs $15 million for its extended reality-based workforce training tools

TechCrunch VR

That’s what the Los Angeles-based extended reality technology developer Talespin did — and it just raised $15 million to grow its business. . The company initially grew its business by developing a number of one-off projects for eventual customers as it determined a product strategy.

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LA Hospital Using VR Simulation For Trauma Training

VRScout

That’s exactly why Children’s Hospital Los Angeles teamed up with Oculus and other VR companies to bring low-cost emergency care training via virtual reality technology. In fact, Children’s Hospital Los Angeles alone ends up spending roughly $430,000 per year using this more traditional method.

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AiSolve Acquires Clay Park VR, Installs Founder as Head of North American Operations

Road to VR

AI and VR development firm AiSolve has acquired Clay Park VR , an LA-based strategy and advisory consultancy headed by Oculus-alum Shauna Heller. Heller will coordinate the company’s operations through CA offices in Los Angeles, Glendale, and Palo Alto, supporting partnership development and deployment of the WePlayVR system.

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The VOID To Open 25 New Location-Based VR Centers Across The U.S. & Europe

VRScout

In an official announcement made earlier today, the Utah-based LBE provider confirmed that VR pop-up stations would begin appearing in New York, San Francisco, Los Angeles, and San Diego Westfield locations; these temporary installations will serve as placeholders for what will eventually become permanent location-based entertainment facilities.

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Will VR Revenue Exceed $28 Billion by 2026?

ARVR

LOS ANGELES, October 26, 2022: ARtillery Intelligence today released a new report that projects VR revenue to grow from $8.3 This is a central piece in Meta’s longer-term strategy to build a network effect in VR by gaining early market share. ARtillery Intelligence publishes its five-year outlook for VR revenues. -

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HP’S VR STRATEGY PAVES THE WAY FOR COMMERCIAL APPLICATIONS FOR VR.

Cats and VR

HP’S VR STRATEGY PAVES THE WAY FOR COMMERCIAL APPLICATIONS FOR VR. 8/1/2017 - LOS ANGELES - “76% of virtual reality applications are geared towards video games” explains Xavier Garcia, VP for HP Z Workstations.

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Will XR Revenue Exceed $100 Billion by 2026?

ARVR

LOS ANGELES, December 22, 2022: ARtillery Intelligence has released a new report that projects XR revenue to grow from $18.96 Through writings and multimedia, it provides deep and analytical views into the industry’s biggest players, opportunities and strategies. billion in 2021 to $100.8 billion in 2026, a 39.7