UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Alex Colgan holding the Leap v1 (on the left) and v2 (on the right).

Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. I’ve tried them all: I was so curious about them that I took out my Leap Motion and used some tape to attach it to my Oculus Rift CV1, that in the end, was something like a mummy headset. A great job by Leap Motion engineers!


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Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion


We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / Leap Motion demos and giving them a try.

Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today


Between Google’s Tilt Brush and Blocks and Oculus’ Medium and Quill you might not think there’s much room for more creative experiences within VR. Created by a London-based startup, this new release isn’t so much about artistic expression (though that’s completely possible) as it is a genuine tool for creating professional 3D models. With a flat surface tool I can ensure straight lines don’t ever wobble and make flat objects.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! It is embedded into Oculus Unity SDK.

Japan Joins Project North Star


Masahiro Yamaguchi (CEO, Psychic VR Lab), God Scorpion (Media artist, Psychic VR Lab), Keiichi Matsuda (VP Design, Leap Motion), Oda Yuda (Designer), Akihiro Fujii (CTO, Psychic VR Lab). Alex Colgan (Leap Motion): What inspired you to build a North Star headset? I’ve been using the Leap Motion hand tracker for six years and know its precision. It is said that long-used tools acquire spirit, then become alive and self-aware in Japanese folklore.

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VR Interface Design and the Future of Hybrid Reality


This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift. He draws from a variety of VR research, demos, and whitepapers, including our Planetarium project and Widgets , Designing VR Tools: The Good, the Bad, and the Ugly , AR Screen , and What Would a Truly 3D Operating System Look Like?

VR Design Guide


Well-designed tools afford their intended operation and negatively afford improper use. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Be as specific as possible to get the best results, using motions and gestures that track reliably.

Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion


Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. The Core Asset Orion documentation has details on using the tools and the underlying API, but to help you get acquainted, here’s some background and higher-level context for how the package works and where it’s headed. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity.

3 Robots About to Break Into Your Everyday Reality


At Leap Motion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. (We’re This month, two different robot arms featuring Leap Motion control have vastly overshot their Kickstarter funding targets, promising to bring miniaturized adaptive robotics to your desktop in new and exciting ways. The Leap Motion Controller was a natural input choice for its popularity among makers and developers.

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. During the 3D Jam, I was surprised by the lack of tools like this. If I could have found a professional tool like this, I would have been begging my boss to buy it!”. Requires: Windows, Oculus Rift. Please try a new text input interface using Leap Motion!” HoloData is a VR visualization tool that lets you experience three-axis graph data over time. Leap Commander.

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Could VR Transform the World of 3D Animation?


True to form, the ever-investigative VR community immediately began unpacking the possibilities a tool like this could bring to the field of animation. The department had done quite a bit of animation interface design with Leap Motion and and 2D screens, so he said maybe I could do the same, but this time with the Oculus Rift.”. In its current iteration, Jere’s VR animation tool uses our Unity UI widgets. appeared first on Leap Motion Blog.

4 Ways to Unleash the Power of Sound in VR


In this post, we take a look at 4 ways that sound, VR, and motion controls can be a powerful combination. With headsets like the Oculus Rift, the user’s eye lenses will remain focused at infinity. For this reason, sound is more than just an immersive tool – how (and where) objects around you sound has an enormous effect on your understanding of where they are. The post 4 Ways to Unleash the Power of Sound in VR appeared first on Leap Motion Blog.

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Space and Perspective in VR


Creating a sense of space is one of the most powerful tools in a VR developer’s arsenal. Space and perspective are among the most powerful tools in a VR developer's arsenal. Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive.

Live from Berlin! VR Workshops for Unity & JavaScript


As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript. With the Leap Motion Controller, you can quickly bring your hands into almost any virtual reality experience. Fictional UIs vs. Today’s Motion Controls. and Oculus 0.5

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Designing VR Tools: The Good, the Bad, and the Ugly


At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the Leap Motion Controller. Here are some of the essential insights they want you to know about designing VR tools and experiences: 0:00. It’s more like designing a room full of tools than a screen with buttons.

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6 Hidden Gems from our Dev Gallery


Requires: Mac or Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Mac or Windows, Oculus Rift. TOUCH with WebGL & Leap Motion. In a meditative experience WebGL, ThreeJS, and a post-processing tool are used to simulate the physical effects of interacting with falling sand. Requires: Windows, Oculus Rift. The post 6 Hidden Gems from our Dev Gallery appeared first on Leap Motion Blog.

12 Games to Unleash Your Magic Powers


Requires: Windows, Oculus Rift. Inspired by the Doctor Who episodes Blink and Last Christmas , this adventure game lets you switch between the real world and a dreamworld at will, using Leap Motion’s Quick Switch function. Requires: Windows, Mac, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift.

12 Explosive Sci-Fi Games


C0NFL1CT features a natural movement locomotion system that did not induce motion sickness and lets the player move in any direction, while requiring only 4 square meters of free space and the Oculus Rift DK2 headset.”. Requires: Windows, Oculus Rift. It’s the first Oculus Rift game that lets you space walk outside unprotected from deep space!” Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift.

‘Imagined Landscapes’ VR Watercolor Experience Lets You Paint An Unbuilt Resort


Using an Oculus Rift/Rift S VR headset in combination with Leap Motion’s hand-tracking technology, you can teleport throughout different areas of the resort and use your own two hands to add color to interactive outlines of various buildings. At-home users will need an Oculus Rift/Rift S headset and Leap Motion tracker in order to participate. Kilograph brings Michael Graves’ unrealized architectural designs to life in VR.

Take an Infrared #Selfie, Sculpt Pottery in VR, and 15 More Art/Music Experiences


All the tools you’ll need are at your fingertips, and Archy is there with his professional architectural suggestions.” Requires: Windows, Oculus Rift. A new motion capture and animation plugin for Autodesk MotionBuilder 2016, Hand Capture lets you “capture hand and finger movement in real time directly inside MotionBuilder.” Requires: Windows, Mac, Linux with tool tracking enabled. ” Requires: Windows, Oculus Rift. Jamming with Leap.

The Essential 3D Jam Development Guide


A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. Whatever platform you’re building on, it’s important to know that designing for motion control involves a whole new way of thinking about interactions. Here are some key resources that will help you build compelling experiences that feel natural: Introduction to Motion Control.

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Why VR Will Transform How We Learn About the World and Ourselves


You can download the Windows demo free for the Oculus Rift: frooxius.itch.io/world-of-comenius. Education gives you the best possible tools to build and shape your ideas – sort of a bridge between your imagination and reality, giving you ways to transform the former into the latter. You essentially have two opposing forces: the need to go around the environment and explore, and your stomach pushing its contents upwards the moment you see a motion but don’t feel it.

Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. And we also used collaborative tools like Figma to produce covers, ads, as the launch. Playing around with the Leap Motion interaction system.

Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab


With Paper Plane , we studied the basic features of Leap Motion using fairly simple mechanics. What was it like incorporating Leap Motion into your Unity workflow? What types of tools or building blocks have helped you create a sense of immersion? On our YouTube channel , for example, we show how to combine the Oculus and iPhone , turning it into the input device.

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Drawboard Is A Position-Tracked Pen Designed To Help You Write In VR


We’ve all tried writing in VR but, with the way we hold our Oculus Touch controllers and HTC Vive wands, it’s an awkward experience at best. It’s tracked using Leap Motion’s hand-tracking controller on the Oculus Rift and HTC Vive to enable six degrees of freedom (6DOF), capturing your full range of movement. Interestingly it also works with Microsoft’s Windows-based VR headsets but doesn’t require Leap Motion.

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and Hands Tracking. Oculus Link. Oculus Quest running Go apps.

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The XR Week Peek (2020.08.31): Oculus becomes Facebook Reality Labs, Horizon gets revealed and more!

The Ghost Howls

Facebook Connect is coming September, 16th Oculus de facto rebranded as Facebook Reality Labs. Oculus is de facto no more. This week, Facebook has finally announced the date of the Oculus Connect 7, which is September, 16th. Oculus Medium is now officially Adobe Medium.

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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor. Regarding the cost, for instance, Oculus can afford to sell its devices under cost, because it has Facebook’s deep pockets covering the losses.

My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. You may hate or love Magic Leap, but the fact that it has released a product is for sure a great news for all the ecosystem : if after all those investments, that startup failed, it would have had a ripple effect on all the ecosystem, making investors lose trust in augmented reality. Rear view of the Magic Leap One. Leap Motion.

OpenXR Now Certifying Headset & App Compliance, Adds Extensions for Hand-tracking & Eye-tracking

Road to VR

SEE ALSO Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development. Doing so simplifies development by allowing tool and app developers to develop against a single specification instead of different specifications from various headset vendors.

The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

Oculus official side distribution platform is coming soon. Last year, Facebook announced that it was going to release in 2021 a new side content distribution platform for the Oculus Quest. Oculus Quest is coming to Korea. Header image by Oculus, from Road To VR).

The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

They should guarantee better tracking both for the headset and the controllers; The controllers are smaller and seem a mix between the Oculus Touch and the WMR 1 controllers. Oculus Link 2 could be tetherless. Rony Abovitz steps down from Magic Leap CEO.

Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Header image by Leap Motion). According to the very famous market analysis company Gartner, Augmented Reality is no more an “emerging” technology, but it has graduated as a mature one.

XTAL Ultra High-End VR Headset Adds Neurable’s Emotion Analysis


The XTAL VR headset from VRgineers includes eye tracking, so adding the EEG sensors and using Neurable’s analysis software might offer customers with very large budgets more capable analysis and training tools than consumer grade systems like Rift and Vive. A new partnership between Neurable and VRgineers adds the former’s “brain sensors” to the ultra high-end XTAL VR headset.

Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

I found very interesting that they are trying to create full-body VR content for the Oculus Quest. I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. An Oculus Go with the picture of a painting attached to it.

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used).

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