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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

It now supports Oculus Quest, HTC Vive and UltraLeap (former Leap Motion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. The Interaction Builder is built specifically for hands interaction, which makes the integration of hand tracking far easier. Don’t forget to give us your ?? !

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Valve shows Knuckles prototype controllers v2

The Ghost Howls

It is still not perfect ( Leap Motion is still more accurate), but surely it is a step forward from the Oculus Touch. SteamVR Skeletal input will abstract the actual controller used by the player (Oculus Touch, Knuckles, Leap Motion, etc…), giving the developer the best pose of the hand detectable with the actually used sensor.

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Is it worth going to WCVRI?

The Ghost Howls

The epic Noah Zerkin (the guy making the Leap Motion North Star headsets) at our booth to try the game! People like Eloi Gerard, Nikk Mitchell, Gianluigi Perrone, and many others that I know from the XR Story group on WeChat are all people worth meeting… and many of them were at this event. You may ask me how the event is big.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

This crazy team of devs succeeded in its purpose: the news was reported on all the major VR magazines , and I talked about it myself in one of my roundups. Playing around with the Leap Motion interaction system. But was it truly a success? How many copies have they sold? What are your future plans?

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Designing Physical Interactions for Objects That Don’t Exist

Leapmotion

This is the philosophy behind the Leap Motion Interaction Engine , which is built to handle low-level physics interactions and make them feel familiar. Design cues can extend far beyond traditional game design, and into the physical world – retail spaces and magazines, origami and physical interfaces.

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Even a small amount is very important to keep this magazine up and running. Do you want to make me a Christmas gift to thank me for all these informative newsletters? Then please, make a donation on Patreon!

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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

In a new interview given to a New Zealander magazine, Gabe Newell talks about the work that Valve is doing with Brain-Computer Interfaces. UltraLeap (formerly known as Leap Motion) has just launched the 5th iteration of its hands-tracking runtime, called Gemini. Other relevant news. Image by OpenBCI).