article thumbnail

Popular Quest 2 PC Streaming Software Adds ‘Super Resolution’ Feature for Enhanced Visuals

Road to VR

Virtual Desktop has collaborated with Qualcomm to integrate the company’s Snapdragon Game Super Resolution, a software enhancement squarely targeted at increasing the wireless streaming quality and latency of PC visuals to Quest 2. It can work with SSW enabled as well and doesn’t introduce any additional latency.”

Software 324
article thumbnail

Report: Apple Racing to Build Software & Services for Upcoming Mixed Reality Headset

Road to VR

Chips communicate via a custom streaming codec to combat latency. Passthrough : ISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough Audio : H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models.

Apple 356
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Hands-on: Quest 3 is an Impressive Leap That’s Still Held Back by Software Struggles

Road to VR

Quest 3 is an impressive leap in hardware, especially in the visual department, but it continues Meta’s tradition of building great hardware that feels held back by its software. Update (September 27th, 2023): Fixed the link to the second page at the bottom of this page.

Software 360
article thumbnail

Zero Latency Upgrades VR Attraction Platform With Hardware From Microsoft & HP

Road to VR

Zero Latency, creator of a leading VR attraction platform, is now deploying their ‘gen 2’ VR hardware. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency ‘Gen 1’ hardware | Image courtesy Zero Latency.

Latency 193
article thumbnail

Meta CTO: Quest 3 Passthrough Will Improve 'Modestly' Over Time With Software Updates

Upload VR

Quest 3's passthrough will improve over time with software updates, according to Meta's CTO. While the passthrough is depth and scale correct for objects and scenery further away than arm's length, and has impressively low latency and stability, at close range it exhibits geometric warping and double-imaging on moving objects.

Software 144
article thumbnail

Zero Latency Replaces Backpack PCs With Streaming To Vive Focus 3

Upload VR

Location based VR company Zero Latency is getting rid of the backpacks. Zero Latency’s existing offering uses a HP Reverb headset connected to heavy backpack PCs worn by each user. The new offering replaces this with a Vive Focus 3 – the content is now streamed wirelessly from non-worn PCs via Wi-Fi 6E.

Latency 96
article thumbnail

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. with Positional Timewarp to Reduce Latency, Improve Performance appeared first on Road to VR.

Latency 233