Location-based VR company Zero Latency announced it’s working with Warhammer creators Games Workshop to develop an out-of-home VR adventure based on the Warhammer 40,000: Space Marine franchise.

The free-roam VR experience, which is currently under development by Zero Latency, allows up to eight players to strap into the jackboots of the universe’s Space Marines for what the studio calls “a thrilling 30-minute adventure to prove their ultimate loyalty to humanity.”

We haven’t seen Warhammer 40K VR in action yet, however considering the franchise’s dedication to serving up lead-filled action it could be pretty similar to the studio’s Far Cry VR experience, which takes your team through multiple locations for a squad-based shooting action.

While taking place in a singular room, Zero Latency employs a number of clever ways to move you virtually through an ever-changing world, like in the case of Far Cry VR a cable car that takes you from place to place. Maybe a good opportunity to ride a drop pod down to a pair of land raiders?

SEE ALSO
New Update Adds 'Lying Down Mode' to Quest 2 & Quest Pro, 'Quest Cash' Parental Payments

Zero Latency is rolling out the Warhammer experience to locations starting in 2023. Spanning 24 countries with its 55+ venues, the company hosts a number of multiplayer experiences including Far Cry VR, Engineerium, Outbreak Origins, Singularity, Sol Raiders, Undead Arena, and Zombie Survival. Check out all of Zero Latency’s locations here.

In the meantime, there’s two other ways to go head-first into the Warhammer universe, both which may specifically appeal to certain sections of the fandom. Warhammer 40,000: Battle Sister (2020) is a co-op adventure from Pixel Toys Games which initially launched on Quest, later coming to SteamVR headsets in March 2022. It’s more shoot-based, while single-player Warhammer Age of Sigmar: Tempestfall (2021) from Carbon Studio is much more about melee and magic.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • I think there’s a problem with all of these amusement park VR places: You can’t die.

    There’s no real stakes to the game, as they can’t pull you out of it if you mess up. If there’s more then one person, you’re going to be there until the very end. There is no failure scenario. They’d have to take out the whole group.

    You know, something that might be interesting is a PvP game, where by “killing” another player means you force them on to your team. In this way, nobody is ever counted as “dead”, they just switch sides mid-battle.