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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

Immersive View for Routes will start to roll out in the coming months in 15 cities, including Amsterdam, Berlin, Dublin, Florence, Las Vegas, London, Los Angeles, Miami, New York, Paris, San Francisco, San Jose, Seattle, Tokyo, and Venice. Google is also going to launch a game to showcase the features you can build with these tools.

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The XR Week Peek (2022.01.11): CES had some interesting XR announcements, new rumors on Apple and Meta, and more!

The Ghost Howls

And subscribe to my newsletter to not miss my upcoming CES roundup, which will contain all the news I’ve read about XR from Las Vegas! The Unity Cube ?? (PS Respect for the devs of Cooking Simulator, it is actually a good game. So for today’s article, let me focus mainly on the non-CES-related news about AR and VR.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

We captured the transition from a couple companies shipping development tools to hobbyists into a fast-moving industry driven by some of the world’s largest tech companies, each of which is selling increasingly sophisticated systems directly to consumers. Unity raises a massive $181 million round to grow its ambitions. January 2016.

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Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it's kind of funny, because a few years ago these teams were basically Unity developers. And so we showed this at a trade show in 2012 in Las Vegas. That's how we grow.

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Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. And so we showed this at a trade show in 2012 in Las Vegas.

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Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. And so we showed this at a trade show in 2012 in Las Vegas.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. But go back four years.