Report: Building Healthcare Expertise With VR

Tech Trends VR

Can immersive technologies help professionals in the healthcare sector build crucial expertise and save lives? Merriam-Webster defines an expert as “one who displays special knowledge or skills representing mastery of a particular subject that derives from training or experience”.

Immersive Training for Retention

Tech Trends VR

Healthcare professionals are tasked with learning and retaining an enormous amount of knowledge and skills. In this example, we assume that the learner obtained 100% of the knowledge initially. It processes and stores knowledge and facts.

Report: Using Extended Reality in Healthcare

Tech Trends VR

. The healthcare industry is ripe for embracing immersive xR learning technologies in training professionals and informing patients. xR technologies have the potential to improve the quality and quantity of training, to reduce training costs and to enhance patient satisfaction Click To Tweet.

Expert View: 3 ways VR is transforming Learning & Development

Tech Trends VR

We have started to improve cognition and retention of knowledge through immersive learning environments. We have started to improve cognition and retention of knowledge through immersive learning environments Click To Tweet. The value proposition of Skills-Based VR training is clear.

ManoMotion’s SDK Welcomes Hand Gestures Development for AR/VR


It marks the start of a new community and knowledge base around gesture technology, to which ManoMotion will show undying commitment and contribution. Also, while this is immediately more impactful for mobile platforms that have limited interaction, technology such as this could impact the more advanced VR headsets in the future as well.

JigSpace With ARKit Gives You AR Manuals For Just About Anything


JigSpace CEO Zac Duff explained to me over email that the company plans to grow its library through key three factors: partnerships, applying new technologies, and continued focus on a creative community. Combine that with existing knowledge bases and a compelling solution is possible.

VR’s Killer Apps Will Be Created By The Next Generation Of Developers


More important, given today’s technology, any visual creator can develop fully immersive content, designed and created to be fully experienced in a VR headset. Injecting new technology into the hands of students empowers an entire generation to make the impossible, possible.

Talespin Runway Expands Training Library to Improve Enterprise Learning

Peter Graham

Virtual reality (VR) training for enterprise use cases is becoming an important addition for many businesses looking to embrace the latest technology. Also including is Talespin Propel, designed for object and process-based training across a multitude of use cases.

Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers.

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Danish Students Upgrade Their Skills With EON Reality

EON Reality

EON Reality Denmark and the global immersive technology industry both recognize that VR and AR skillsets are becoming increasingly popular, and in-demand within the job market. The UK-based Marcin Kasica traveled across Europe to Viborg to teach the students the latest technology and approaches to VR and AR platform solution design. The partnership with VIA University College is able to provide faculty and students with the best knowledge based on pure development experience.

MobiledgeX Offers Early Access to Proprietary Edge Computing Research Data


Thus, according to the company, they hope to boost knowledge sharing and collaboration across various industries. Eric Braun, CCO of MobiledgeX, believes that this program will “start a larger conversation among the expanding edge community of developers, operators, device makers and technology leaders”. See Also: DragonFly: Glassbox Releases New VR Technology for 3D Video. MobiledgeX is giving away 3-year worth of proprietary use case research involving edge computing.

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Flexing Your Brain in XR, with Cognitive Design's Todd Maddox

XR for Business Podcast

We often talk about how XR technologies are great tools for education and training on this podcast. Todd is especially interested in applying his expertise in the psychology and neuroscience of learning, memory, and performance, and to use immersive technologies in manufacturing, health care, corporate training, and retail, to name a few. I know we've got amazing technologies; we've got robots, we've got all these wonderful things that are making our lives better.

AR, MR, XR or VR?


From this point in VR’s history, it is ‘just’ resolution and fidelity boosts to get to our modern consumer-based headsets. As technology gets better this will be integrated into contact lenses and glasses for consumers to consume and interact with.

VR First Goes Independent, Futuremark Joins the Initiative


Furthermore, the now independent body is working with the standards creators at IEEE (Institute of Electrical and Electronics Engineers) to help establish standards that will guide the future of VR technology.

The Gigantic List of Augmented Reality Use Cases


Surgery assistance: identify organs and tissues during surgery and get instructions, whether from doctors observing your POV or knowledge-base applications you’re running. See where you’re most likely to spot different animals based on past recorded sightings.