Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers
Road to VR
AUGUST 13, 2017
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Oculus Touch uses linear actuators to provide feedback, a haptic technology which has been increasingly replacing the simple ‘rumble’ feedback common console gamepads.