Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. A “messed up” low frequency vibration based on a chaotic formula that utilizes a trigonometric tangent wave function. SEE ALSO Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology.

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Report: Using Extended Reality in Healthcare

Tech Trends VR

It derives from some of my own research supported by over $10 million in federal grants to support my laboratory, and a huge body of research conducted across the world over the past 100+ years focused on learning. For example, anatomy and physiology is about obtaining knowledge and facts to be remembered and available for recall at a later date. Gaining a solid knowledge base (e.g.,