Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Oculus writes that Non-buffered Haptics is “designed for simple effects that don’t have tight latency requirements since the controller requires 33ms to respond to the API call that modifies the haptics settings.”

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