article thumbnail

Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That makes Unreal Engine 4.27

Unreal 363
article thumbnail

Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. The VR template in Unreal Engine 5 is designed as an ideal starting point for VR projects. Valve Index.

Unreal 357
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”

Oculus 363
article thumbnail

Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Oculus Rift and Oculus Quest.

Unreal 371
article thumbnail

‘Halo’ and ‘Alien: Isolation’ VR Modder Joins Microsoft’s 343 Industries

Road to VR

Zack “Nibre” Fannon, the creator behind VR mods for Alien: Isolation and Halo Master Chief Collection (MCC), has been hired by 343 Industries, the studio in charge of the Halo franchise. He now lists himself as an Engineer working on Halo MCC at 343 Industries, a property of Xbox Game Studios.

Industry 364
article thumbnail

Ambitious XR Headset From Walker Industries in Crowdfunding Stage

ARPost

What about Walker Industries? Walker Industries is … let’s call it “the startup’s startup.” While that funding campaign still has a ways to go and we’re an estimated month away from a functioning XR headset demo, Walker Industries founder, Herman Remy, reached out to ARPost to talk about his company and his passion.

Industry 416
article thumbnail

GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR Between Realities podcast

Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping.

Unreal 100