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From Zero to Immersive: A Look at 3 Top-Ranked Location-Based VR Venues

ARPost

I had the opportunity to participate in the Curse of the Lost Pearl — an Indiana Jones-inspired adventure where you embark on a mission to find an ancient pearl deep in the catacombs of what looked like either a Mayan or Aztec pyramid. Zero Latency VR Zero Latency VR is a well-known company in the LBE space.

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Understanding Foveated Rendering

VRGuy

Source: Indiana University A saccade is a rapid movement of the eye between fixation points. At 9˚ eccentricity, acuity drops to 20% of the maximum acuity, and at 30˚ acuity drops to 7.4% of the max acuity. Given this, it appears that SMI’s values work, but are generous compared to what the eye can see.

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Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it’s all about high-frequency trading and the latency associated with high-frequency trading.

Data 78
article thumbnail

Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it’s all about high-frequency trading and the latency associated with high-frequency trading.

Data 78
article thumbnail

Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it's all about high-frequency trading and the latency associated with high-frequency trading.

Data 60
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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

So if you ride Indiana Jones and the Temple of Doom attraction, there’s this fake steering wheel on the ride that makes people think they’re steering the experience. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

So if you ride Indiana Jones and the Temple of Doom attraction, there’s this fake steering wheel on the ride that makes people think they’re steering the experience. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative.