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Oxford VR White Paper Shows the Effectiveness of Gamified VR Therapy in Mental Health Treatment

ARPost

This is one of the key takeaways of the white paper published by Oxford University spin-off, Oxford VR (OVR). In the white paper, the pioneer gamified VR therapy developer shares the results of their own clinical trials. Gamified VR Therapy – Immersing Patients Into a More Effective Treatment Session.

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Report: Immersive Experiences in Education

Tech Trends VR

A newly published white paper investigates the pedagogical theory and use cases for deploying mixed reality in the classroom. Humans are essentially programmed to learn best through experience, and that is just what immersive technologies enable: we’re not just learning it, we’re living it. Methodology. Click To Tweet.

Education 335
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Tech Trends at #ISTE2019

Tech Trends VR

At the session hosted by Microsoft @ISTE, Alice will outline how immersive technologies such as Mixed Reality are being used by innovative educators around the world Click To Tweet. The session will outline how immersive technologies such as Mixed Reality are being used by innovative educators around the world. Click To Tweet.

Trends 292
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zSpace to Demo VR/AR Learning Tools at ACTE Careertech Vision Event

XR Today - Mixed Reality tag

Immersive education solutions firm zSpace has unveiled fresh updates to its Career and Technical Education (CTE) and workforce applications. By working with scientific, technology, engineering, and mathematics (STEM) educators, zSpace aims to boost workforce preparedness and performance for future workforces with immersive experiences.

Tools 85
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#1227: Journey of Making XR Accessible with XR Access COO Dylan Fox

Voices of VR

I previously interviewed Fox for the white paper on Accessibility that he co-wrote for the IEEE Global Initiative on the Ethics of Extended Reality.

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Digital Vandalism, in the Name of Feminism – XR News for September 4, 2019

XR for Business Podcast

A white paper published by Microsoft found that test scores among students using immersive technologies improved by as much as 22 percent , with the effect maintained over a period of weeks, including increased performance on skills-based tasks and gains in knowledge, abstract reasoning, and critical thinking.

Survey 78
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Digital Vandalism, in the Name of Feminism – XR News for September 4, 2019

XR for Business Podcast

A white paper published by Microsoft found that test scores among students using immersive technologies improved by as much as 22 percent , with the effect maintained over a period of weeks, including increased performance on skills-based tasks and gains in knowledge, abstract reasoning, and critical thinking.

Survey 78