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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. VRFocus will continue its coverage XR related development tools, reporting back with the latest updates. There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame.

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Space and Perspective in VR

Leapmotion

Creating a sense of space is one of the most powerful tools in a VR developer’s arsenal. Space and perspective are among the most powerful tools in a VR developer's arsenal. Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset.

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Review OSVR HDK2

VR Bites

The other side of the belt clip is connected to the headset itself, there is an extra USB port on the belt clip, this is probably for devices such as a Leap Motion. Razer gives the same advice as Facebook and HTC and advices minimal a NVIDIA GeForce GTX 970 or Radeon R9 280 as a graphics card. system Requirements.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.

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Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And I think the tools are starting to come that will allow anybody, in any organization to start making this content.

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Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And I think the tools are starting to come that will allow anybody, in any organization to start making this content.

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