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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

HTC – Vive. Razer – OSVR. Zero Latency. Zero Latency – Zero Latency. Something to note, all nominees had to be centered on a virtual reality experience, and not an augmented reality experience. Nominees for VR Headset of the Year. Oculus – Rift. Sony – Playstation VR. G’Audio Lab.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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Linksys Kills Lag by Launching Killer Wireless Router for Gaming, VR

VRWorld

The technology determines which connected devices are using Killer Networking hardware found in gaming and performance PCs and motherboards from companies like Dell Technologies (both Alienware and XPS models), Gigabyte, MSI, or Razer, as well as Acer, Lenovo, and more.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others.