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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

RealView claims to be using real holography to solve a major problem inherent to AR and VR headsets of today, the vergence-accommodation conflict. He has been developing virtual reality as a tool for scientific discovery since 1998, and is the creator of the open-source Vrui VR toolkit. Oliver Kreylos.

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A Demo and Fresh Look at Campfire

ARPost

A Demo on Desktop While I haven’t yet gotten my hands on the company’s headset, the team did set me up for a demo on desktop – a major new offering for the tool. A “slice” tool provides a transparency plane that can be moved through a model to create cross-sections. All of these tools work on all platforms. “We

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Do you know the difference between VR, AR, MR, Holographic Projection, and Naked Eye 3D?

Steki Amusement

In the new visualization situation, physical and digital tools coexist and interact in time. The original intention of holography is to create a 3D fictional space in the real world. Mixed Reality / MR Holographic Fantast. How to distinguish between AR and MR? Owatch Holographic Projection. What is naked eye 3D?

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Here Come The Holograms

VRScout

Founder Simon Che de Boer told me his company is creating “a one button cloud based processing service for people who want to make cinematic VR” Like Itsme and RealityVirtual, DepthKit is a seed stage start up that provides the tools independent content creators need to capture volumetric video of actors to tell their stories in VR.

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How to develop for Microsoft HoloLens

Hypergrid Business

Preparing tools, SDKs and IDEs. As HoloLens uses relatively new technology, there not as many tools that allow for developing for mixed reality. Based on the Program-Ace experience, a set of the minimum necessary tools is quite small and can be limited to: 3D design: Autodesk Maya , 3ds Max , Adobe PhotoShop , Substance Painter.

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Innovation: XR Today Expert Round Table

XR Today - Mixed Reality tag

These next-generational tools aim to tackle some of the most salient challenges across verticals. These “consumers and enterprise teams” in the genre use systems of systems to provide value with XR via phones, tablets, computers, heads-up displays (HUD) systems, or holography.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. At NVIDIA, we’re inventing that system with cutting-edge tools, sensors, physics, AI, processors, algorithms, data structures, and displays.

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