LUMO Labs Bringing Wireless Full-Body Tracking And Dreamscape Games To VR


The company behind the software is teaming up with various 3rd party manufacturers of motion capture suits such as Xsens , Rokoko and PrioVR to provide the tools necessary to bring the experience on a tour to locations across the U.S. According to Andy, the lack of complex sensors and hardware make the normally painful act of breaking down and setting up the motion capture system a mere 30 minute operation.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).

The High-end VR Room of the Future Looks Like This


The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. But problems with frame rate lag in display and a small field of vision make people nauseated, and exercise in a headset is pretty unpleasant—picture a heavy piece of hardware bouncing on your face while you’re sweating into its lenses. Being able to pick up your VR hardware and take it with you is a big benefit.

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