Hardware

Will Apple, Facebook or Microsoft be the future of augmented reality?

Comment

Image Credits: Westend61 (opens in a new window) / Getty Images

Tim Merel

Contributor

Tim Merel is managing director of Digi-Capital.

More posts from Tim Merel

Apple is seen by some as critical to the future of augmented reality, despite limited traction for ARKit so far and its absence from smartglasses (again, so far). Yet Facebook, Microsoft and others are arguably more important to where the market is today.

All of this could see the augmented reality market growing from an active installed base approaching 900 million and over $8 billion revenue in 2019, to an augmented reality forecast over two and a half billion active installed base and nearly $60 billion revenue by 2024. 

 

Facebook: The messaging play

Facebook has talked about its long-term potential to launch smartglasses, but in 2020, its primary presence in the AR market is as a mobile AR platform (note: Facebook is also a VR market leader with Oculus). Although there are other ways to define them, mobile AR platforms can be thought of as three broad types:

  1. messaging-based (e.g. Facebook Messenger, Instagram, TikTok, Snapchat, Line)
  2. OS-based (e.g. Apple ARKit, Google ARCore)
  3. web-based (e.g. 8th Wall, Torch, others)
(Source: Digi-Capital AR/VR Analytics Platform. Note: free charts do not include numbers, axes and data from subscriber version, with underlying hard data sourced directly from companies and reliable secondary sources. Specific data points are referenced in the text. Methodology in companion Augmented/Virtual Reality Report Q1 2020.)

In terms of active installed bases, messaging-based mobile AR is forecast to grow from over 600 million in 2019 to over 1.3 billion by 2024, OS-based mobile AR from over 200 million in 2019 to over 1 billion by 2024, followed by web-based mobile AR (at a much higher growth rate). This could see all mobile AR platforms combined active installed base grow from less than 900 million in 2019 to over 2.5 billion in five years. (Note: total figures for active installed base types inherently involve double-counting, exaggerating total figures due to users active on more than one platform. However, this enables direct comparison between different platform types and platforms.)

Source: Digi-Capital AR/VR Analytics PlatformMessaging-based mobile AR is the largest platform type today, as well as in long-term forecasts. Facebook’s mobile AR filters and lenses on Messenger and Instagram make it the largest company in the space, even with leadership from Snap and others. Yet, OS-based mobile AR platforms ARKit and ARCore (Google Play) could see the largest single-platform active installed bases by 2024.

Source: Digi-Capital AR/VR Analytics Platform

Mobile AR software’s installed base and commercial dynamics look like a variant of mobile, which plays to Facebook’s strengths. Advertising could be mobile AR’s biggest short and long-term revenue stream, making it critical to an advertising-driven company like Facebook. It’s worth noting that a lot of this ad spend is going towards traditional ad units viewed around user-generated mobile AR content (i.e. filters and lenses on messaging platforms), rather than just mobile AR ad units. This does not mean that sponsored mobile AR filters and lenses are not a significant part of the mix going forward.

Apple: The integrated consumer play

As Digi-Capital has said since 2016, only Tim Cook and his inner circle really know what Apple is going to do in AR before they do it. This was proven in 2017 when Apple caught many (including us) by surprise with the launch of ARKit. The same thing happened in 2019 when Apple added a triple-camera system to the back of the iPhone 11 Pro, instead of the rear-facing depth sensor we anticipated. So where in 2017 we fundamentally revised our forecasts post-ARKit, in 2020 we’ve done the same thing based on a revised view of Apple’s potential roadmap.

Smartglasses have to deliver on five major challenges before they can become mass-market consumer devices: (1) hero device (i.e. an Apple-quality device, whether made by Apple or someone else), (2) all-day battery life, (3) mobile connectivity, (4) app ecosystem and (5) price. While most attention is paid to what that hero device will look like and when it will get here, two of the other challenges are particularly hard to solve.

Until a major breakthrough in battery technology or device efficiency, a lightweight pair of standalone AR smartglasses doing heavy-duty AR is hard to power all day without a battery pack or hot-swappable batteries (fine for enterprise users, a harder sell for consumers). This is a non-trivial problem. Plus, it’s a major risk for the developer ecosystem to invest heavily in building apps for new platforms until the installed base reaches scale. It’s the chicken-and-egg problem that all new tech platforms face. Mobile-tethered smartglasses offer a potential solution to both.

Sharing processing, display and sensors across smartphones and tethered smartglasses gives you two batteries, each powering fewer individual systems. If they’re connected by a cable, this could give battery life a healthy bump. But if the tether is wireless (like Apple’s Watch and AirPods), communication between devices takes back some of the benefits.

While Digi-Capital’s long-term forecast of Apple’s roadmap proved accurate through 2018, our forecast of Apple adding a rear depth sensor to its iPhones in late 2019 did not happen, as discussed. Digi-Capital considers this a key milestone on the roadmap toward Apple launching smartphone-tethered smartglasses, such as an iPhone peripheral, particularly as a bridging step for developing its AR app ecosystem. Again, only Tim Cook and friends know if this will be added in 2020 (if not, forecasts could be revised).

So together with unconfirmed reports of Apple delaying its smartglasses launch, Digi-Capital has pushed back its base case forecast of Apple launching smartphone-tethered smartglasses by two years from late 2020 to late 2022. This results in significant knock-on effects for the smartglasses market as a whole in the medium term. Yet if Apple does launch in this time frame, it could become the catalyst for the consumer smartglasses market (together with Samsung and others). That could also have positive impacts for the enterprise market due to bring-your-own-device (BYOD) demand.

Yet mobile-tethered smartglasses are peripherals to, not replacements for, smartphones. This means that users would need to pay for, charge and carry at least two devices. This additional inconvenience and cost could limit consumer smartglasses’ installed base from Apple — if and when it launches — and others to the low tens of millions of units by 2024.

Microsoft: The enterprise play

Much of Microsoft’s DNA is in enterprise, whether via its Office or cloud-based businesses. Apart from Xbox, a large part of Microsoft’s revenue is enterprise-driven. So it’s not surprising that Microsoft focused HoloLens on enterprise, largely bypassing the AR consumer market and mobile AR (apart from Minecraft).

HoloLens’ price ($3,500 upfront or $125 per month), form factor (1.25 lbs, 52° field of view), three-hour battery life, app ecosystem (first and third-party enterprise apps) and connectivity (Wi-Fi-only) have worked for it in the enterprise market so far. The best example is Microsoft’s $480 million 100,000 unit HoloLens 2 contract with the U.S. military.

However, the enterprise smartglasses market could still remain in the hundreds of thousands of units through 2021, not reaching millions of units until 2024. This is partly because enterprise smartglasses are great for a specific range of tasks but have yet to prove themselves as a comprehensive enterprise platform. Enterprise buyers also price compare smartglasses with cheaper productivity tools (i.e. PCs and mobiles) for many use cases.

Source: Digi-Capital AR/VR Analytics Platform

Over the next five years, smartglasses revenue could continue to be driven by hardware sales and enterprise software/services (ex-hardware). In the consumer market, location-based entertainment, e-commerce sales, ad spend and apps (IAP, premium) revenue could accelerate in 2022, if Apple (and others) gain traction. However, unit economics and an installed base in the tens of millions might still see smartglasses consumer software revenue at a relatively low level through 2024.

What does this mean for the future of AR?

Ad spend could remain the largest revenue driver for AR through 2024, driven by messaging-based mobile AR’s active installed base. This is great for Facebook. If Apple launches smartphone-tethered smartglasses in late 2022, it could drive hardware sales to become AR’s second-largest revenue stream through 2024. This could be followed by mobile AR-focused e-commerce, which saves a discussion of Amazon and Alibaba for another day. AR enterprise software/services (ex-hardware) revenue also looks set to grow over the next five years, playing to Microsoft’s strengths. Lastly, at a lower level, app store IAP/premium revenues (games, non-games) and location-based entertainment round out the mix.

So Apple (if it enters), Facebook and Microsoft could all be part of the future of AR. But they won’t be alone.

(Note: platform players such as Google, Snapchat, ByteDance, Samsung, Magic Leap and others are not referenced specifically in this analysis but are included in Digi-Capital’s Augmented/Virtual Reality Report Q1 2020 and AR/VR Analytics Platform. Whether using the above strategies, variations or something completely different, they could all have a significant impact on market growth.)

More TechCrunch

Intuitive Machines made history when it became the first private company to land a spacecraft on the moon, so it makes sense to adapt that tech for Mars.

Intuitive Machines wants to help NASA return samples from Mars

As Google revamps itself for the AI era, offering AI overviews within its search results, the company is introducing a new way to filter for just text-based links. With the…

Google adds ‘Web’ search filter for showing old-school text links as AI rolls out

Ilya Sutskever, OpenAI’s longtime chief scientist and one of its co-founders, has left the company. OpenAI CEO Sam Altman announced the news in a post on X Tuesday evening. “This…

Ilya Sutskever, OpenAI co-founder and longtime chief scientist, departs

Blue Origin’s New Shepard rocket will take a crew to suborbital space for the first time in nearly two years later this month, the company announced on Tuesday.  The NS-25…

Blue Origin to resume crewed New Shepard launches on May 19

This will enable developers to use the on-device model to power their own AI features.

Google is building its Gemini Nano AI model into Chrome on the desktop

It ran 110 minutes, but Google managed to reference AI a whopping 121 times during Google I/O 2024 (by its own count). CEO Sundar Pichai referenced the figure to wrap…

Google mentioned ‘AI’ 120+ times during its I/O keynote

Firebase Genkit is an open source framework that enables developers to quickly build AI into new and existing applications.

Google launches Firebase Genkit, a new open source framework for building AI-powered apps

In the coming months, Google says it will open up the Gemini Nano model to more developers.

Patreon and Grammarly are already experimenting with Gemini Nano, says Google

As part of the update, Reddit also launched a dedicated AMA tab within the web post composer.

Reddit introduces new tools for ‘Ask Me Anything,’ its Q&A feature

Here are quick hits of the biggest news from the keynote as they are announced.

Google I/O 2024: Here’s everything Google just announced

LearnLM is already powering features across Google products, including in YouTube, Google’s Gemini apps, Google Search and Google Classroom.

LearnLM is Google’s new family of AI models for education

The official launch comes almost a year after YouTube began experimenting with AI-generated quizzes on its mobile app. 

Google is bringing AI-generated quizzes to academic videos on YouTube

Around 550 employees across autonomous vehicle company Motional have been laid off, according to information taken from WARN notice filings and sources at the company.  Earlier this week, TechCrunch reported…

Motional cut about 550 employees, around 40%, in recent restructuring, sources say

The keynote kicks off at 10 a.m. PT on Tuesday and will offer glimpses into the latest versions of Android, Wear OS and Android TV.

Google I/O 2024: Watch all of the AI, Android reveals

Google Play has a new discovery feature for apps, new ways to acquire users, updates to Play Points, and other enhancements to developer-facing tools.

Google Play preps a new full-screen app discovery feature and adds more developer tools

Soon, Android users will be able to drag and drop AI-generated images directly into their Gmail, Google Messages and other apps.

Gemini on Android becomes more capable and works with Gmail, Messages, YouTube and more

Veo can capture different visual and cinematic styles, including shots of landscapes and timelapses, and make edits and adjustments to already-generated footage.

Google Veo, a serious swing at AI-generated video, debuts at Google I/O 2024

In addition to the body of the emails themselves, the feature will also be able to analyze attachments, like PDFs.

Gemini comes to Gmail to summarize, draft emails, and more

The summaries are created based on Gemini’s analysis of insights from Google Maps’ community of more than 300 million contributors.

Google is bringing Gemini capabilities to Google Maps Platform

Google says that over 100,000 developers already tried the service.

Project IDX, Google’s next-gen IDE, is now in open beta

The system effectively listens for “conversation patterns commonly associated with scams” in-real time. 

Google will use Gemini to detect scams during calls

The standard Gemma models were only available in 2 billion and 7 billion parameter versions, making this quite a step up.

Google announces Gemma 2, a 27B-parameter version of its open model, launching in June

This is a great example of a company using generative AI to open its software to more users.

Google TalkBack will use Gemini to describe images for blind people

Google’s Circle to Search feature will now be able to solve more complex problems across psychics and math word problems. 

Circle to Search is now a better homework helper

People can now search using a video they upload combined with a text query to get an AI overview of the answers they need.

Google experiments with using video to search, thanks to Gemini AI

A search results page based on generative AI as its ranking mechanism will have wide-reaching consequences for online publishers.

Google will soon start using GenAI to organize some search results pages

Google has built a custom Gemini model for search to combine real-time information, Google’s ranking, long context and multimodal features.

Google is adding more AI to its search results

At its Google I/O developer conference, Google on Tuesday announced the next generation of its Tensor Processing Units (TPU) AI chips.

Google’s next-gen TPUs promise a 4.7x performance boost

Google is upgrading Gemini, its AI-powered chatbot, with features aimed at making the experience more ambient and contextually useful.

Google’s Gemini updates: How Project Astra is powering some of I/O’s big reveals

Veo can generate few-seconds-long 1080p video clips given a text prompt.

Google’s image-generating AI gets an upgrade