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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. Image by Microsoft).

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

All the other major companies (Samsung, Huawei, etc…) are working on AR and Apple for sure can’t stop experimenting with if it doesn’t want to miss the next communication platform as Microsoft did with Windows Phone. Microsoft has released this week a new video showing how the game will work. 5G is coming to Italy.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from Leap Motion. The headset didn’t incorporate any touch, or haptics, technology. As soon as we get finger detection, we want haptics. Image Credit: Dean Takahashi.

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

As for actions such as pulling up menus or teleporting around virtual environments, it’s possible that hand gestures such as the ones used with the Microsoft HoloLens or Leap Motion could resolve this. Like anything else, it’s a feature you will need to get used too.

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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

Our brain is very plastic and the BCI could trigger the right parts of the brain so that you feel haptic sensations on 6 fingers if your avatar has 6 fingers. HaptX launches DK2 version of its haptic gloves. UltraLeap (formerly known as Leap Motion) has just launched the 5th iteration of its hands-tracking runtime, called Gemini.

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim.