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Going (Literally) Hands-on With Manus Prime Haptic Gloves

Peter Graham

Virtual reality (VR) is all about immersion in whatever experience you happen to be in. One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. Then it came to the haptics. Well, sort of.

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Hands-on Ultraleap Stratos: feel the touch in XR without gloves!

The Ghost Howls

Ultraleap Stratos Explore is the product for which Ultrahaptics (which later became Ultraleap after the fusion with Leap Motion) was famous. It is a little box you could put on your table to feel haptic sensations on your hands without wearing any kind of gloves. Hands-on Ultraleap Stratos. on the index fingertip).

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

3D objects had washed out colors , a bit like when you see AR objects through HoloLens 1 and Magic Leap One … they appeared a bit semi-transparent. Even worse, it wasn’t able to track my finger movements well (it was worse than Leap Motion … and Leap Motion doesn’t have worn sensors!).

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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

He forecasts that all headsets will have some form of BCIs soon , and he also says that in the future BCIs will be able to inject any form of reality into our brain. Our brain is very plastic and the BCI could trigger the right parts of the brain so that you feel haptic sensations on 6 fingers if your avatar has 6 fingers. Learn more.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

The company offers a range of modules, including the Stratos Inspire, and Leap Motion controller. The organisation is also investing in haptics, to help users feel more within the XR interactions. Unity and Magic Leap. It will be interesting to see what Valve delivers next.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Dean: I’ve tried some haptics gloves.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Dean: I’ve tried some haptics gloves.