Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Oculus Touch uses linear actuators to provide feedback, a haptic technology which has been increasingly replacing the simple ‘rumble’ feedback common console gamepads.

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Report: Using Extended Reality in Healthcare

Tech Trends VR

For example, anatomy and physiology is about obtaining knowledge and facts to be remembered and available for recall at a later date. Gaining a solid knowledge base (e.g., The cognitive skills learning system in the brain has evolved to obtain knowledge and facts and to tie those to specific situations. Now consider an xR solution in which you place a Microsoft HoloLens on your head and a 3-dimensional, dynamic representation of the human body appears in front of you.