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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. The SDK supports two approaches to controller haptics, Buffered and Non-buffered.

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Report: Using Extended Reality in Healthcare

Tech Trends VR

Gaining a solid knowledge base (e.g., The cognitive skills learning system in the brain has evolved to obtain knowledge and facts and to tie those to specific situations. Some of the more advanced platforms include realistic artificial cadavers that provide the appropriate haptic feedback, for example.