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VR Music Game ‘Unplugged’ Simulates The Rockstar Lifestyle Using Oculus Quest Hand-Tracking

VRScout

Unlike existing VR rhythm games like Beat Saber, Audica, and Synth Riders , Unplugged does away with gamepads and even the Touch controllers, instead relying on the Oculus Quest’s built-in hand-tracking. Like an old-school air guitar, players shred their virtual instrument using their bare hands.

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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Osso VR Gains Hand-Tracking Capabilities

XR Today - Virtual Reality

This week, Osso VR, an immersive training platform for healthcare professionals, is introducing hand-tracking input options into its leading VR learning platform. The power of training is now in your hands. Hand-Tracking to Rule XR Input? 2024 is the year of body-tracking.

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Job Simulator & Vacation Simulator Are Coming To Apple Vision Pro

Upload VR

A Unity sign-up page confirmed two of the best-selling VR games are coming to Apple Vision Pro: Job Simulator and Vacation Simulator. UploadVR confirmed Job Simulator will be priced $19.99 and Vacation Simulator will be priced $29.99 UploadVR confirmed Job Simulator will be priced $19.99 USD on Apple Vision Pro.

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Case Study: The Design Behind ‘Cubism’s’ Hand-tracking

Road to VR

Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later. This informed most of the design decisions regarding hand input. Dynamic Hand Smoothing.

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Why Every VR Developer Needs A Hand Tracking Plan

Upload VR

Every VR developer needs to have a hand tracking plan now. Additionally, this will be a harder sell over time on platforms with controllers as they adopt hand tracking as their primary input. Hand tracking will become the default and primary mode of interaction in VR.

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VR Simulation Allows Police To Train Using Real Tasers

VRScout

Axon, a weapons technology company based out of Arizona, today launched a new VR simulation designed to train law enforcement officers in de-escalation tactics by immersing them in realistic scenarios they may face out in the field. Axon’s VR simulation training is already being used by the Phoenix Police Department.