Design Sprints at Leap Motion: A Playground of 3D User Interfaces


Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever.

Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer


Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at Leap Motion. On to Unity!

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Reliving Memories With The Looking Glass Pro 3D Holographic Workstation


This USB-C input can also be used to connect a variety of compatible controllers, including the Leap Motion tracker, Intel’s Realsense, even a Nintendo Joy-Con. The Looking Glass 3D display is now available as a touch screen standalone device.

Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine


strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design.

#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours


In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich.

Unlocking New Hands in the Unity Core Assets: Part I


In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. scripts to work with Leap Motion Orion tracking and to improve workflow for 3D mesh hands.

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How a Self-Taught Teen Built His Own North Star Headset


Building augmented reality demos in Unity with North Star is Graham’s first time programming. He was able to follow build tutorials from Japanese dev group exiii , which include links to all the parts.

Beyond Flatland: User Interface Design for VR


The UI Input Module provides a simplified interface for physically interacting with World Space Canvases in Unity’s UI System. Depending on the nature of the interface, the first object of a group to be touched can momentarily lock out all others.

VR Design Guide


Note that some assets (like Image Hands and Widgets) are not currently available for the Orion Unity Core Assets. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner.

Firework Factory VR: Touch the Show this Fourth of July


Reaching toward the holographic interface, with the motion of a single finger, you take control of time itself. Hover VR interfaces use the Leap Motion Controller, providing hand-based interactions and strong sense of immersion in the virtual space.

11 New #3DJam Demos: Droids and Discovery


I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. They form part of the unofficial Leap Motion Jp developers group. LEAPing into Accessibility.

Take a Meditative VR Journey + 16 More VR Demos


At expos like VRLA, I got to see what a powerful pairing the Leap Motion Controller and Oculus are and believe there is still so much left to explore!”. Leap Fighter. Strap on your Oculus and beat down a virtual Mexican wrestler with Leap Fighter. “It

VR Bungee Jumping, Samurai Swords, and 16 More New Demos


Take the leap! Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Petricore ( @Petricoregames ) is a game development company created in May by a group of Becker College graduates.

My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. Leap Motion. You may ask why I’m adding Leap Motion here. Magic Leap.

AWE 2017 Announces Keynotes And Speaking Sessions


The event’s three keynotes will be hosted by “Shots of Awe” filmmaker, philosopher and futurist Jason Silva , “The Fourth Transformation” author and Transformative Group partner Robert Scoble , and game designer, author and Carnegie Mellon scholar Jesse Schell.

The Design Process Behind Itadakimasu!


With only one month to work on this, I planned a timetable and prioritized the following: Code and perfect the interaction between the user’s hand gestures and the animals with the help of Leap Motion’s detection modules. Create an environment that uses motion to guide the users.

How VR Can Get To A Hundred Million Headsets By 2024


Here’s how the Khronos Group describes OpenXR’s immediate benefit: The cross-platform VR standard eliminates industry fragmentation by enabling applications to be written once to run on any VR system, and to access VR devices integrated into those VR systems to be used by applications.

TG0’s innovative Etee controllers review!

The Ghost Howls

I got an exclusive devkit before the lockdown, so let me tell you my impressions on them so that you can understand who of the above groups of people is correct. I have had a tour of the Unity SDK for Etee controllers, and I think that it gets the job done.

Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. In another scenario, we may see game engines dominant, like Unity or Unreal.

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

Then there are the problems that are inherent to all hands-tracking solutions like Leap Motion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go.

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Art&&Code: Weird Reality


There was even a workshop on webVR for Unity lovers. Ken Perlin and his team showed a live demo their gearVR + motion tracking system for multi-user co-located immersive experiences. Last week we headed to Pittsburgh for Art&&Code: Weird Reality.

OSVR - a Look Ahead


Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. I would love to see working groups formed to address areas of common interest. Magic Leap is not commercial yet. Introduction OSVR is an open source software platform and VR goggle.