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How Different Age Groups Can Use Virtual Reality

ARPost

Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Common Virtual Reality Applications Based on Age Group.

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XRA and Perkins Coie Release 2021 XR Industry Survey

ARPost

The XR industry is a young one, making surveys and reports crucial. For months, reports started with a line explaining that responses were compiled before the pandemic, so they may not accurately reflect the industry. Industry leaders in the field of XR. Recently, those reports have been… complicated.

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Magic Leap 2 Now Supports OpenXR, Strengthening Industry Against Potential Apple Upheaval

Road to VR

The standard has been in development since 2017 and is backed by virtually every major hardware, platform, and engine company in the XR industry. “Magic Leap will continue to advance this vision as Vice Chair of the OpenXR Working Group.

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The Glimpse Group IPO, the Metaverse ETF, and a Market Coming of Age

ARPost

Between the Metaverse ETF, the Glimpse Group IPO (initial public offering), and other big trends, XR might be finally coming of age. Glimpse Group Goes Public. Glimpse Group is composed of eight subsidiary XR companies. Glimpse Group recently went public with a successful Nasdaq IPO with the ticker “VRAR.”

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XR Predictions 2023 – Industry Experts Share their Insights

XR Today - Virtual Reality

XR Today has rounded up some of the XR industry’s experts to share their viewpoints on the biggest trends and technologies shaping 2023. Jordan Rose, Founder, Rose Law Group. Watch on YouTube. Linda Ciavarelli, Co-Founder, HouseCall VR. David Burnet, Founder & Director, INVIDAR. Johan De Geyter, CEO, Iristick.

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Perkins Coie Releases 6th Annual Industry Report on Immersive Technology

ARPost

When we add in the economic volatility that has at least temporarily affected many in the tech industry, the question becomes: What does the future have in store for XR?”. Respondents expressed less concern on these fronts than they did in 2021, indicating that they perceive that the industry is making substantial progress.”.

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How Europe is Regulating the Industrial Metaverse

XR Today - Virtual Reality

The group also is setting up regulatory sandboxes which invite creators, media companies, and enterprise end-users to promote an industrial metaverse space supporting numerous use cases. Empowering the Public Firstly, the EC empowers people by reinforcing the skills needed to leverage industrial metaverse solutions.

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