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Poly Is Google’s Foundation For Building Virtual Worlds

UploadVR

Google is launching Poly, a service with a growing library of free objects for creators to incorporate into their virtual worlds. The service, however, is another piece of the puzzle as Google seems focused on a much grander ambition. Poly further positions Google to deliver foundational software and services that could one day open up 3D modeling and virtual world creation to millions of people through VR and AR.

Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

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Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. Parisi is considered by many to be one of the early pioneers of VR thanks to his work on Virtual Reality Modeling Language (VRML), a tool for creating 3D environments on the internet, with Mark Pesce back in 1994. “We’re not just going to be using VR and AR to make games, we’re going to tell stories and create worlds. Unity Engine VR Industry News tony parisi unity

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Tim Sweeney: Games Released On Epic Games Store Can Support VR

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The team behind Fortnite and the Unreal Engine which created it is going one level deeper and making a push for its own game storefront to challenge Valve’s Steam on PC and potentially Google Play on Android. Here’s the chart used to explain revenue split options to developers releasing virtual worlds made with Epic’s Unreal Engine 4 toolset or the leading competitor, Unity.

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VR Hits Major Milestone As Computing Platform With New Google Team-Up

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Google is taking its biggest step yet toward becoming an important service provider for immersive computing. The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library. Earlier this month Google launched Poly , a repository for objects and scenes created in VR apps like Tilt Brush and Blocks. VR Industry News API google Poly

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‘Google Earth VR’ Launches For Free To Let You Fly Around The World

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I grin for a moment thinking how much a seat like this would cost me in the real world before turning away from one of my childhood haunts and flinging myself into the sky and soaring between the familiar grey and brown buildings of Cleveland. In the blink of an eye the world around me dissolves and the restaurants of East Fourth Street are replaced by the brilliant purple face of Japan’s Mt. This is Google Earth VR. Our Virtual World.

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GDC 2018: Sketchfab Launches Download API, Bringing Fast 3D Model Searching To Developers

UploadVR

3D asset company Sketchfab is looking to stay a step ahead of Google Poly with its latest release. Many of these assets have been created in software that will be very familiar to creative VR users, like Google’s Tilt Brush and Blocks or Oculus Quill and Medium as well as other more traditional software such as Blender. Sketchfab’s Download API allows you to do all of that within game engines such as Unity and Unreal and even when working inside VR.

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WebXR Device API Working Draft Published

UploadVR

The WebXR Device API “describes support for accessing virtual reality (VR) and augmented reality (AR) devices, including sensors and head-mounted displays, on the Web.” ” When paired with 3D content made in WebGL, the API can turn a standard URL or web address into a portal to another world. Most VR developers build interactive virtual worlds in engines like Unreal and Unity.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR

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Where the barriers between VR and AR dissolve and our virtual worlds and augmentations can seamlessly intermingle. To get there, all we need to do is remove the barriers that exist between Augmented Reality and Virtual Reality and let them become one thing. Augmented Virtual Reality. This works for any ARKit and ARCore app today in any virtual reality. They don’t care whether they’re augmenting real or virtual reality. Another is the Skyrim world.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms.

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Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon

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It is very likely the company can acquire some of the best VR developers in the world, and their products, just by offering a ridiculous amount of Facebook stock which can be sold after a few years of service to Mark Zuckerberg’s machine.

The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Another week closed at home, sending big hugs to all of you VR enthusiasts of the world. I hope to see your there, physically or virtually . More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled).

12 Can’t Miss VR Talks You Have To See At GDC 2017

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Lessons Learned From A Thousand Virtual Worlds. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Stefan Walker (Google), Luca Prasso (Google). Alex Lee (Google). Liz Mercuri (Unity).

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

There are some typical questions that arise in the mind of the AR enthusiasts of the world: how is it? There is not even an assembly kit like with Google Cardboards. If you have already heard his name, it is probably because he is the author of this famous photo of Sergey Brin wearing Google Glass in the metro. Yeeeah… I just had a brief conversation with the most powerful man in the world. Noah playing around with Unity with the North Star headset.

Jules Urbach’s Quest To Realize Star Trek’s Holodeck

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They’ve made connections throughout Hollywood and Silicon Valley with advisors like Google’s Eric Schmidt and investors backing them like Ari Emanuel , the co-CEO of one of Hollywood’s most influential talent companies and the inspiration for blunt-talking super agent Ari on HBO’s Entourage. The gamble was that people who love video games and spend much of their free time using flat screens to immerse themselves in virtual worlds would be the first to seek out this technology.

Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. What virtual avatars, creatures, information layers or interactive components are here.

New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. With Virtual Reality – the need for three-dimensional controllers is greater than ever.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Today we're speaking with Dan Lejeskar, founder and chairman of EON Reality , a world leader in virtual/augmented reality based knowledge transfer for industry and education. I know you guys have been working-- well, you specifically have been working in the 3D virtual space for many years now. So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 The world of 3D, 120 formats.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Not just in XR, but for everyone around the world. And moving on, I want to say that 2021 is looking pretty damn amazing to begin with for the XR world. We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. And I think of all the updates we did, this one truly makes it a universally accessible product to the world.

The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

The Cyberverse is very similar to the Magicverse by Magic Leap and is a system that employs the AR Cloud, mixing the real and the virtual world, and that uses AI for object recognition, uses localization, fast network and all this fancy stuff. Unreal Engine is adding Vulkan support for Oculus Quest and Unity fill follow later on this year. Google launches AR Live View for Maps. augmented reality virtual reality week peek AR huawei vr

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100 Voices of AR and VR in Education

VirtualiTeach

It really has been inspirational to connect with so many outstanding, innovative people working to integrate VR and AR in meaningful ways to produce transformational learning opportunities for students around the world. As part of our Virtual Reality Day initiative for 2019, we’re partnering with the Earth Day Network to help bring conservation education through VR and AR more to the forefront as they approach the 50th Anniversary of Earth Day in April 2020. It's a brave new world.