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VR Hits Major Milestone As Computing Platform With New Google Team-Up

UploadVR

Google is taking its biggest step yet toward becoming an important service provider for immersive computing. The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library. Earlier this month Google launched Poly , a repository for objects and scenes created in VR apps like Tilt Brush and Blocks. Tagged with: API , google , Poly Facebook Twitter Reddit More.

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2018 In Review: The Year Standalones Took VR And AR Everywhere

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Also in 2018, the United States Army awarded Microsoft a contract worth nearly half a billion dollars to augment U.S. Microsoft’s HoloLens as seen on the International Space Station. Magic Leap reportedly lost out on the contract won by Microsoft. For example, Facebook shipped Oculus Go in the United States and elsewhere around the world as the identical Mi VR standalone from manufacturing partner Xiaomi shipped in China without the Oculus Store.

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Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR

UploadVR

Where the barriers between VR and AR dissolve and our virtual worlds and augmentations can seamlessly intermingle. To get there, all we need to do is remove the barriers that exist between Augmented Reality and Virtual Reality and let them become one thing. Augmented Virtual Reality. This works for any ARKit and ARCore app today in any virtual reality. They don’t care whether they’re augmenting real or virtual reality. Another is the Skyrim world.

The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. The new reference design has also optimizations that make it easier to create virtual monitors in the room.

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Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?

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This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller. Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite.

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Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon

UploadVR

It is very likely the company can acquire some of the best VR developers in the world, and their products, just by offering a ridiculous amount of Facebook stock which can be sold after a few years of service to Mark Zuckerberg’s machine.

The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Another week closed at home, sending big hugs to all of you VR enthusiasts of the world. I hope to see your there, physically or virtually . More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled).

12 Can’t Miss VR Talks You Have To See At GDC 2017

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Lessons Learned From A Thousand Virtual Worlds. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Stefan Walker (Google), Luca Prasso (Google). Alex Lee (Google).

Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. What virtual avatars, creatures, information layers or interactive components are here.

PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

PanguVR works with two amazing technologies like virtual reality and artificial intelligence , so I was really interested in talking with him. We agreed that we would have met virtually so that I could discover more about his company anyway. I am delighted to meet everyone here virtually. After that, I headed for China to pursue my dream and headed marketing and strategy for the release of the Microsoft A.I. A world-class team ready to change people’s lives with VR.

Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

It is a set of very high-quality headphones that are able to offer truly immersive and spatial audio, with a unique feature that lets you blend the audio of the AR experience and of your real world in an optimized way. This is made through the filtering of some particular frequencies of the outside world, while letting pass other ones. This blending will also be configurable, so that the user will be able to choice how much of the real world sound he/she wants to hear while in AR.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Today we're speaking with Dan Lejeskar, founder and chairman of EON Reality , a world leader in virtual/augmented reality based knowledge transfer for industry and education. I know you guys have been working-- well, you specifically have been working in the 3D virtual space for many years now. So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 The world of 3D, 120 formats.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Not just in XR, but for everyone around the world. And moving on, I want to say that 2021 is looking pretty damn amazing to begin with for the XR world. We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. And I think of all the updates we did, this one truly makes it a universally accessible product to the world.

100 Voices of AR and VR in Education

VirtualiTeach

It really has been inspirational to connect with so many outstanding, innovative people working to integrate VR and AR in meaningful ways to produce transformational learning opportunities for students around the world. As part of our Virtual Reality Day initiative for 2019, we’re partnering with the Earth Day Network to help bring conservation education through VR and AR more to the forefront as they approach the 50th Anniversary of Earth Day in April 2020. It's a brave new world.