Design Sprints at Leap Motion: A Playground of 3D User Interfaces
NOVEMBER 8, 2017
Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Designing virtual interactions for human arms, hands, and fingers means digging into the range of motion of shoulders, elbows, and wrists. Using Gravity Sketch to mark out ranges of comfortable motion, pivoting at my shoulders, elbows, and wrists. What kinds of 3D UIs would you like to see, touch, and create with these tools?