Mon.Dec 03, 2018

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3D Printing In AR Using A Robotic Assistant

VRScout

The interactive fabrication system combines AR CAD editing with precise robotic control. In a 2018 research paper entitled RoMA: Interactive Fabrication with Augmented Reality and a Robotic Printer , Huaishu Peng, an information science doctoral student at Cornell University, and his team of primarily MIT and Cornell University-based researchers introduced RoMA, a robotic modeling assistant that utilizes an AR CAD editor to provide an interactive fabrication system operated via a VR headset and

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To the ‘VR is Dying’ Crowd: There’s More VR Users on Steam Than Ever Before

Road to VR

A Road to VR analysis of the latest data from Valve’s Steam Hardware & Software shows that VR users on Steam have not only been growing, but are at their highest point in history. First generation VR hardware may not yet have had its mass adoption moment, but pundits claiming the end is near for VR are overlooking strong evidence against their claims.

Survey 254
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Complementarity Between Avatars & Environments In Social VR

VRScout

This is the first installment in a series about what makes avatars useful in Social VR environments. Author’s note: Many of the anecdotes about avatars that get recounted are about unfettered self-expression. And how Social VR platforms allow people to finally express who they really are, and control exactly how they are perceived by those around them.

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Oculus Referral program issues: Rift codes are temporarily suspended

The Ghost Howls

Close to Black Friday, Oculus has launched a cool referral program , that lets you give a special code to a friend of yours so that both you and he/she will get discounts and store credit. This is awesome, but actually, at the type of writing, there are three small big problems that I want to warn you about. Oculus Referral Program. Who wants to buy a discounted Go?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Caltech Researchers Use HoloLens to Give Directions & Object Identification to the Visually Impaired

Next Reality AR

When computers have vision but people don't, why not have the former help the latter? That's the gist behind the Cognitive Augmented Reality Assistant (CARA), a new HoloLens app developed by the California Institute of Technology. Assisted by the depth sensing capabilities of the HoloLens, the software uses a computer vision algorithm to scan the environment and identify physical objects.

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Hands-On with Magic Leap's Avatar Chat, Remote Virtual Meetings in AR Have Arrived

Next Reality AR

Unlike the realm of virtual reality, augmented reality is less about losing yourself in some fantasy environment, and more about getting things done in the real world. So while a number of games have been released that capture the imagination on devices like the Magic Leap One and the HoloLens, when it comes to real world usage, apps that are more practical is where the action is at.

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Lemnis Demonstrates Latest Varifocal Lens Tech in New VR Headset Prototype

Road to VR

Eye-tracking is an important technology that many would consider a ‘must have’ for the next generation of VR headsets, although that’s just one step towards resolving a long-standing issue in VR that prevents users from seeing the virtual world like they would naturally in the physical world. It’s called the vergence-accommodation conflict (detailed below), and Singapore-base Lemnis Technologies’ latest varifocal prototype aims to provide headset manufacturers with