Oculus Touch Review: The World’s Best VR Controller


Oculus Touch officially launches tomorrow and when it does it will make the Oculus Rift a more viable and powerful virtual reality platform than ever before. The Rift’s biggest competitor, the HTC Vive, was able to enjoy the better part of a year as the only PC-powered VR system to boast hand-tracked controllers. Now, Touch has the chance to level the playing field between rivals in an attempt to make Oculus the most compelling VR ecosystem on the planet.

Oculus Touch vs. HTC Vive – Which Is The Better VR.


Oculus Touch vs. HTC Vive – Which Is The Better VR Controller? Before we get started, let me make something perfectly clear: what is about to follow is an opinion I have formed after spending considerable time with both the HTC Vive and Oculus Rift’s hand tracking solutions for virtual reality. Many people have had the chance to try the Vive controllers now that that product is out in the wild. oculus touch htc vive htc oculus

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Facebook’s Prototype Touch Controllers Let You Feel The Heat Of Fire And Chill Of Ice


It might seem a little early to ask, but what do you want to see in the next Oculus Touch? Improved gesture control? Mark Zuckerberg, CEO of the social networking giant, was joined by several company figureheads like Head of Engineering Jay Parikh and CTO Mike Schroepfer, along with a member of what was nicknamed the Oculus ‘Fire and Ice’ team. He presented two Touch controllers, each of them wired up to a concealed piece of hardware.

Pico Becomes Last One Standing in Enterprise 3DoF


In June, Oculus announced that it would no longer carry Go. It may not seem like it, but it’s been over two years since Oculus launched the Go. The model was more affordable than just about anything out there but also had more limited memory and controls.

Banishing Your Nightmares with VR

Tech Trends VR

Virtual reality-based imagery rehearsal and rescripting treatment (ReScript) aims to enable participants to gain cognitive control over intrusive imagery Click To Tweet. Virtual reality-based imagery rehearsal and rescripting treatment (ReScript) aims to enable participants to gain cognitive control over intrusive imagery, and lessen overall anxiety, nightmare distress or nightmare daytime effects.

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Banishing Your Nightmares With The Help Of VR


Virtual reality-based imagery rehearsal and rescripting treatment (ReScript) aims to enable participants to gain cognitive control over intrusive imagery, and lessen overall anxiety, nightmare distress, or nightmare daytime effects. The next steps for the researchers are to conduct a double-blinded, placebo-controlled trial for VR enabled nightmare treatment – and then possibly extent its use to kids with recurrent nightmares.

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Greenlight Insights and Adlens Release Study on the Future of XR


Another problem comes with AR applications that use gesture controls. Gesture control is supposed to – and has the potential to – make interactions more natural. Suddenly, gesture controls feel less like holding an object and more like using supernatural powers. This technology is still in development by XR technology giant Oculus and its parent company Facebook Reality Labs.

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Developing Better Haptics With Interhaptics


The other product is an “interaction builder” for creating gesture controls. These controls are showcased to many XR users in a gaming environment but have huge practical implications in enterprise training.

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Natural Magic Expansion For Waltz Of The Wizard Coming In Early 2021

Upload VR

Aldin Dynamics was founded in 2013 and Waltz has been the studio’s flagship game since shipping it in 2016 as an early example of room-scale PC VR with tracked motion controllers. “Your natural gestures control those energies, making magic feel and work more as if it’s real.

What to Expect from Apple in the AR/VR Space


The glasses are expected to place AR objects on top of the real world (through Apple’s existing ARKit technology) and be gesture-controlled, though the degree and sophistication of such control remain unknown. © Apple, Inc.

A Closer Look at the HP Reverb G2


The company’s original Reverb headset is well known to industry users, but is less popular among casual users than models by companies like VIVE and Oculus. As a tethered VR headset, the main competition that the Reverb is walking into involves the previously alluded to VIVE Pro and Oculus Rift S. With price being a key consideration for many users, the VIVE Pro is currently available for $1,200, the Oculus Rift S for $400, and the Reverb G2 set to hit the shelves at $600.

Resonai CEO Emil Alon Shares How Augmented Reality Will Transform the Modern Workforce


Pebbles Interfaces, a company specializing in gesture control, was one of them. Facebook bought it to power its Oculus Rift headset. There is no better time to leverage augmented reality and artificial intelligence. Essential workers are continuing to do awe-inspiring work amidst this global crisis. Companies, too, must step up and do their part to support the workforce. With AR and AI solutions, companies can upskill their workforce and augment jobs.

The VRScout Report – The Week in VR Review


Facebook frenzy: new 360 app + live streaming in VR + voice search, our Avegant future looks like Star Trek, ZeniMax and Oculus: the plot thickens, VR companies grew 40% in 2016, investment & funding wrapup, and more… FACEBOOK FRENZY: NEW 360 APP + LIVE STREAMING + VOICE SEARCH. ZENIMAX AND OCULUS: THE PLOT THICKENS. The ZeniMax vs. Oculus lawsuit is starting to feel like a telenovela.

NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?


Why should we invent another joystick, gamepad or controller, if we already have, thanks to millions of years of evolution, the most perfect controller for interaction with the environment – hands? After significant breakthroughs in the sphere of AR and VR technology happened in recent years, and creation of relatively wide and available-for-mass consumer line of products, pent-up demand for more user-friendly interfaces (rather than for traditional controllers) began to form.

5 Potential Gear VR ‘Killer Apps’ Demonstrated During Samsung Contest


Multi-user B2B software for creating and playing 360° VR presentations, the app is optimized for Oculus Rift, Samsung Gear VR, and Cardboard. The Grand Prize now in hand, Prenneis says the team have a number of upgrades planned for the immediate future, including a customizable interface, real-time 3D support, and integration of gesture control for Oculus Touch and Leap Motion.

Owlchemy Labs, IrisVR, Upload And More Featured In Forbes 30 Under 30


Currently available for free with every new purchase of a Vive and now released on Oculus Rift and PlayStation VR, Job Simulator is a great example of what can be done with user-tracked VR. Thalmic Labs, the creator of the Myo gesture-control armband, is also listed under Consumer Tech. Myo itself was once thought of as a potential input solution for the early Oculus Rift development kits, but Thalmic has since started teasing bigger things.

An Overview of the VRARA’s VR/AR Global Summit on XR Technology


A version will also be created that uses more sophisticated hand tracking and gesture controls rather than a physical book. The VR/AR Association held its second virtual VR/AR Global Summit last week, concluding Friday afternoon.

VR Game “Synth Riders” Announces Updates and Live Fitness Classes


The game, available on Oculus Quest Store, Oculus Rift Store, Steam, and Viveport, requires users to hit notes flying through space, timed to 33 original songs. The added feature created through a collaboration with YUR watch allows users to check stats like how many calories are burning through simple gesture control. “We You’ve probably heard a lot about how the buzz around XR is up as more people are attending meetings remotely.

How Brain-Computer Interfaces Can Deliver On VR’s Promises


In the 1970’s scientists at the University of California popularized the term “brain-computer interface” or BCI , referring to a hardware and software system that uses brainwaves to control devices. Gesture controls preclude hands-free operation. Consider two distinct gamers: one who creates magic and casts spells using her mind, and another who performs the same actions using analog buttons on a handheld controller.

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. And they're in app control as well, too.

Using XR to Change Everything (Without Changing Anything) with Lance-AR's Lance Anderson

XR for Business Podcast

Alan: Well, the problem with that is you need to make sure that everybody's synchronized, because if my company bought Oculus Go headsets for training and then my supplier comes along, goes, "Hey, we just made this training in VR, but it only works on the HTC Vive." Hand gesture control, hand using hand gestures. So, yeah, we're gonna enable some gestures and it's super limited and all that stuff.

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus. What they were saying was, "we're now excited to introduce the natural user interface," and it's called like "intuitive gesture control." Just seeing a technologist refer to hands as this natural gesture interface is hilarious. Their 17,000 Oculus Go activations across every single Walmart across America.

11 New #3DJam Demos: Droids and Discovery


Requires: Windows, Oculus Rift. Designed by a team of students at Game-U ( @gameu_nj ), Nerves is an intense visit to the operating room for a motion-control surgeon. Two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation, and development in Unity3D. Requires: Mac, Oculus Rift. Control a Darby robot on the Raspberry Pi and a Rodeo machine with this project from Hirokazu Egashira and @routeflags.