Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset

Road to VR

Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion’s new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and Leap Motion tracking module was shown off during last week’s GDC 2017. And now, Qualcomm’s latest VRDK brings hand-tracking into the mix thanks to Leap Motion.

Baofeng’s new headset has Leap Motion

Hypergrid Business

Baofeng Mojing, the world’s leading virtual headset manufacturer, has released a new viewer that incorporates Leap Motion gesture control. The Baofeng Mojing 5 Plus was announced at a press conference in Beijing yesterday, along... News Baofeng Mojing Leap Motion


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Leap Motion's Interaction Engine Brings Natural Gestures into Virtual Worlds

Next Reality VR

Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. As a result, they've created an "Interaction Engine" for Unity, the primary platform for developing virtual and mixed reality experiences, to try and take gesture interaction to the next level.

11 New #3DJam Demos: Droids and Discovery


Designed by a team of students at Game-U ( @gameu_nj ), Nerves is an intense visit to the operating room for a motion-control surgeon. Two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation, and development in Unity3D. Control a Darby robot on the Raspberry Pi and a Rodeo machine with this project from Hirokazu Egashira and @routeflags. They form part of the unofficial Leap Motion Jp developers group.

The ‘new normal’: a revolution in sanitation and frictionless interaction

LBE News

Developer Ultraleap (comprising the “Leap Motion” and “Ultrahaptics” product ranges) recently announced an installation of their technology for the ‘”Cinema” sector.

Open Source Augmented Reality?


Examples of such peripherals could be head trackers, hand and finger sensors (like Leap Motion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. OSVR also provide a growing list of analysis plugins that latch onto the output of device plugins and provide high-value processing such as a gesture engine (converting motion into gestures), data smoothing, target recognition and more.

NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?


Why should we invent another joystick, gamepad or controller, if we already have, thanks to millions of years of evolution, the most perfect controller for interaction with the environment – hands? After significant breakthroughs in the sphere of AR and VR technology happened in recent years, and creation of relatively wide and available-for-mass consumer line of products, pent-up demand for more user-friendly interfaces (rather than for traditional controllers) began to form.

5 Potential Gear VR ‘Killer Apps’ Demonstrated During Samsung Contest


The Grand Prize now in hand, Prenneis says the team have a number of upgrades planned for the immediate future, including a customizable interface, real-time 3D support, and integration of gesture control for Oculus Touch and Leap Motion.

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. And they're in app control as well, too.