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Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset

Road to VR

Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion’s new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and Leap Motion tracking module was shown off during last week’s GDC 2017.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.

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article thumbnail

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.

article thumbnail

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. About a year ago actually, at the last VEC, I had announced that we were going to bring gesture control to VIVE, using the existing cameras that are on both the VIVE and the VIVE Focus.

article thumbnail

Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. About a year ago actually, at the last VEC, I had announced that we were going to bring gesture control to VIVE, using the existing cameras that are on both the VIVE and the VIVE Focus.