Photogrammetry Showcase ‘Realities’ Update Brings New Content, Touch Support, and Improved Visuals

Road to VR

Practically as old as photography itself, use cases for photogrammetry (making measurements from photos) have evolved over time, from triangulation and georeferencing through to movie CGI production and most recently, real-time game environments. The Vanishing of Ethan Carter is a famous example of using the technique in Unreal Engine 3 (see The Astronauts’ blog for a detailed explanation), and Realities.io