Fast Travel Games, the developer and publisher behind a host of VR games, announced it’s closed a new investment of $4 million, something the company says will help it further develop its own IP for VR platforms as well as support ongoing publishing initiatives.

The latest round was led by Handelsbanken Fonder, with existing owners Industrifonden, Brightly Ventures, Creades and Inbox Capital among others also adding new funds.

The Stockholm-based studio is known for developing VR games Wraith: The Oblivion – Afterlife (2021), Apex Construct (2018)The Curious Tale of the Stolen Pets (2019), and Cities: VR (2022).

Having opened its own publishing wing in 2021, Fast Travel Games signed on as publisher to a slew of indie titles, including Broken Edge (2022), We Are One (2023), EVERSLAUGHT Invasion (2023), and Virtuoso (2022).

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“The VR games market continues to grow at a steady pace, and with the introduction of the PS VR2 and the Quest 3 this year, and the Apple Vision Pro around the corner, we’re confident this growth will continue,” said Oskar Burman, CEO and co-founder of Fast Travel Games. “We now have twelve games on the market, and we’re just about to launch our most ambitious game yet – Vampire: The Masquerade – Justice. We also saw our revenues grow 70% last year to 5M+ USD, and our strong growth continues this year. With this new investment we’re in a solid position to capitalize on this new exciting gaming frontier.”

Besides Vampire: The Masquerade – Justice, the studio says it’s currently working on two other VR games in particular: a multiplayer game based on original IP called Mannequin, and an unannounced title.

Fast Travel Games also recently revealed it’s in a partnership with MoonHood, a new studio from the creators of games like Lost in Random, to develop a VR game based on physical models. Next year, the team will also publish Project Demigod, a physics-based superhero sandbox from New York-based indie Omnifarious Studios.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    That’s a very low amount for a well-proven studio.
    AEXLAB, the scammers of VAIL VR got about ~10 millions before they ever released anything, and it’s their first project ever, which is total flop, despite propaganda with cringefluencers who have all cut ties with them already.

  • Octogod

    It should be noted that this round brings their total raised to $10M, from 2016 until today.