Featured Article

Hidden forces and sliding screens trick the senses to make VR feel more real

Comment

Image Credits: University of Chicago

The next big thing in VR might not be higher resolution or more immersive sound, but an experience augmented by physical sensations or moving parts that fool your senses into mistaking virtual for reality. Researchers at SIGGRAPH, from Meta to international student groups, flaunted their latest attempts to make VR and AR more convincing.

The conference on computer graphics and associated domains is taking place this week in Los Angeles, and everyone from Meta to Epic to universities and movie studios were demonstrating their wares.

It’s the 50th SIGGRAPH, so a disproportionate amount of the event was dedicated to retrospectives and such like, though the expo hall was full of the latest VFX, virtual production, and motion capture hardware and software.

In the “emerging technologies” hall, or cave as the darkened, black-draped room felt, dozens of experimental approaches at the frontiers of VR seemed to describe the state of the art: visually impressive, but with immersion relying almost entirely on that. What could be done to make the illusion more complete? For many, the answer lies not in the virtual world with better sound or graphics, but in the physical one.

Meta’s varifocal VR headset shifts your perspective, literally

Meta was a large presence in the room, with its first demonstration of two experimental headsets, dubbed Butterscotch and Flamera. Flamera takes an interesting approach to “passthrough” video, but it’s Butterscotch’s “varifocal” approach that really changes things in the virtual world.

VR headsets generally comprise a pair of tiny, high-resolution displays fixed to a stack of lenses that make them appear to fill the wearer’s field of vision. This works fairly well, as anyone who has tried a recent headset can attest. But there’s a shortcoming in the simple fact that moving things closer doesn’t really allow you to see them better. They remain at the same resolution, and while you might be able to make out a little more, it’s not like picking up an object and inspecting it closely in real life.

Meta’s Butterscotch prototype headset, in pieces.

Meta’s Butterscotch prototype, which I tested and grilled the researchers about, replicates that experience by tracking your gaze within the headset, and when your gaze falls on something closer, physically sliding the displays closer to your eyes. The result is shocking to anyone who has gotten used to the poor approximation of “looking up close” at something in VR.

The display only moves over a span of about 14 millimeters, a researcher at the Meta booth told me, and that’s more than enough at that range not just to create a clearer image of the up-close item — remarkably clear, I must say — but to allow the eyes to more naturally change their “accommodation” and “convergence,” the ways they naturally track and focus on objects.

While the process worked extremely well for me, it totally failed for one attendee (whom I suspect was a higher-up at Sony’s VR division, but his experience seemed genuine) who said that the optical approach was at odds with his own vision impairment, and turning the feature on actually made everything look worse. It’s an experiment, after all, and others I spoke to found it more compelling. Sadly the shifting displays may be somewhat impractical on a consumer model, making the feature quite unlikely to come to Quest any time soon.

Rumble (and tumble) packs

Elsewhere on the demo floor, others are testing far more outlandish physical methods of fooling your perception.

One from Sony researchers takes the concept of a rumble pack to extremes: a controller mounted to a sort of baton, inside which is a weight that can be driven up and down by motors to change the center of gravity or simulate motion.

In keeping with the other haptic experiments I tried, it doesn’t feel like much outside of the context of VR, but when paired with a visual stimulus it’s highly convincing. A rapid-fire set of demos first had me opening a virtual umbrella — not a game you would play for long, obviously, but an excellent way to show how a change in center of gravity can make a pretend item seem real. The motion of the umbrella opening felt right, and then the weight (at its farthest limit) made it feel like the mass had indeed moved to the end of the handle.

Next, a second baton was affixed to the first in perpendicular fashion, forming a gun-like shape, and indeed the demo had me blasting aliens with a shotgun and pistol, each of which had a distinct “feel” due to how they programmed the weights to move and simulate recoil and reloading. Last, I used a virtual light saber on a nearby monster, which provided tactile feedback when the beam made contact. The researcher I spoke to said there are no plans to commercialize it, but that the response has been very positive and they are working on refinements and new applications.

An unusual and clever take on this idea of shifting weights was SomatoShift, on display at a booth from University of Tokyo researchers. There I was fitted with a powered wristband, on which two spinning gyros opposed one another, but could have their orientation changed in order to produce a force that either opposed or accelerated the movement of the hand.

Image Credits: Devin Coldewey / TechCrunch

The mechanism is a bit hard to understand, but spinning weights like this essentially want to remain “upright,” and by changing their orientation relative to gravity or the object on which they are mounted, that tendency to right themselves can produce quite precise force vectors. The technology has been used in satellites for decades, where they are known as “reaction wheels,” and the principle worked here as well, retarding or aiding my hand’s motions as it moved between two buttons. The forces involved are small but perceptible, and one can imagine clever usage of the gyros creating all manner of subtle but convincing pushes and pulls.

The concept was taken to a local extreme a few meters away at the University of Chicago’s booth, where attendees were fitted with a large powered backpack with a motorized weight that could move up and down quickly. This was used to provide the illusion of a higher or lower jump, as by shifting the weight at the proper moment one seems to be lightened or accelerated upwards, or alternately pushed downwards — if a mistake in the associated jumping game is made.

Our colleagues at Engadget wrote up the particulars of the tech ahead of its debut last week.

While the bulky mechanism and narrow use case mark it like the others as a proof of concept, it shows that the perception of bodily motion, not just of an object or one appendage, can be affected by judicious use of force.

String theory

When it comes to the sensation of holding things, current VR controllers also fall short. While the motion-tracking capabilities of the latest Quest and PlayStation VR2 headsets are nothing short of amazing, one never feels one truly interacting with the objects in a virtual environment.  The Tokyo Institute of Technology team created an ingenious — and hilariously fiddly — method of simulating the feeling of touching or holding an object with your fingertips.

The user is fitted with four tiny rings on each hand, one for each finger excepting the pinky. Each ring is fitted with a tiny little motor on top, and from each motor depends a tiny little loop of thread, which is fitted around the pad of each fingertip. The positions of the hands and fingers are tracked with a depth sensor attached (just barely) to the headset.

In a VR simulation, a tabletop is covered in a variety of cubes and other shapes. When the tracker detects that your virtual hand intersects with the edge of a virtual block, the motor spins a bit and tugs on the loop — which feels quite a lot like something touching the pads of your fingers!

Image Credits: Devin Coldewey / TechCrunch

It all sounds very janky, and it definitely was — but the basic idea and sensation was worth experiencing and the setup was clearly not too expensive. Haptic gloves that can simulate resistance are few and far between, and quite complicated to boot (in fact another researcher present worked on this device, a more complex version of a similar principle). A refined version of this system might be made for under $100 and provide a basic experience that is still transformative.


SIGGRAPH and this hall in particular were full of these and more experiences that rode the line between the physical and digital. While VR has yet to take off in the mainstream, many have taken that to mean that they should redouble efforts to improve and expand it, rather than give it up as a dead platform.

The conference also showcased a great deal of overlap between gaming, VFX, art, virtual production, and numerous other domains. The brains behind these experiments and the more established products on the expo floor clearly feel that the industry is converging while diversifying, and a multi-modal, multi-medium, multi-sensory experience is the future.

But it isn’t inevitable — someone has to make it. So they’re getting to work.

Review: PlayStation VR2 is a huge leap that still can’t escape its niche

More TechCrunch

Welcome to Week in Review: TechCrunch’s newsletter recapping the week’s biggest news. This week Apple unveiled new iPad models at its Let Loose event, including a new 13-inch display for…

Why Apple’s ‘Crush’ ad is so misguided

The U.K. Safety Institute, the U.K.’s recently established AI safety body, has released a toolset designed to “strengthen AI safety” by making it easier for industry, research organizations and academia…

U.K. agency releases tools to test AI model safety

AI startup Runway’s second annual AI Film Festival showcased movies that incorporated AI tech in some fashion, from backgrounds to animations.

At the AI Film Festival, humanity triumphed over tech

Rachel Coldicutt is the founder of Careful Industries, which researches the social impact technology has on society.

Women in AI: Rachel Coldicutt researches how technology impacts society

SAP Chief Sustainability Officer Sophia Mendelsohn wants to incentivize companies to be green because it’s profitable, not just because it’s right.

SAP’s chief sustainability officer isn’t interested in getting your company to do the right thing

Here’s what one insider said happened in the days leading up to the layoffs.

Tesla’s profitable Supercharger network is in limbo after Musk axed the entire team

StrictlyVC events deliver exclusive insider content from the Silicon Valley & Global VC scene while creating meaningful connections over cocktails and canapés with leading investors, entrepreneurs and executives. And TechCrunch…

Meesho, a leading e-commerce startup in India, has secured $275 million in a new funding round.

Meesho, an Indian social commerce platform with 150M transacting users, raises $275M

Some Indian government websites have allowed scammers to plant advertisements capable of redirecting visitors to online betting platforms. TechCrunch discovered around four dozen “gov.in” website links associated with Indian states,…

Scammers found planting online betting ads on Indian government websites

Around 550 employees across autonomous vehicle company Motional have been laid off, according to information taken from WARN notice filings and sources at the company.  Earlier this week, TechCrunch reported…

Motional cut about 550 employees, around 40%, in recent restructuring, sources say

The deck included some redacted numbers, but there was still enough data to get a good picture.

Pitch Deck Teardown: Cloudsmith’s $15M Series A deck

The company is describing the event as “a chance to demo some ChatGPT and GPT-4 updates.”

OpenAI’s ChatGPT announcement: What we know so far

Unlike ChatGPT, Claude did not become a new App Store hit.

Anthropic’s Claude sees tepid reception on iOS compared with ChatGPT’s debut

Welcome to Startups Weekly — Haje‘s weekly recap of everything you can’t miss from the world of startups. Sign up here to get it in your inbox every Friday. Look,…

Startups Weekly: Trouble in EV land and Peloton is circling the drain

Scarcely five months after its founding, hard tech startup Layup Parts has landed a $9 million round of financing led by Founders Fund to transform composites manufacturing. Lux Capital and Haystack…

Founders Fund leads financing of composites startup Layup Parts

AI startup Anthropic is changing its policies to allow minors to use its generative AI systems — in certain circumstances, at least.  Announced in a post on the company’s official…

Anthropic now lets kids use its AI tech — within limits

Zeekr’s market hype is noteworthy and may indicate that investors see value in the high-quality, low-price offerings of Chinese automakers.

The buzziest EV IPO of the year is a Chinese automaker

Venture capital has been hit hard by souring macroeconomic conditions over the past few years and it’s not yet clear how the market downturn affected VC fund performance. But recent…

VC fund performance is down sharply — but it may have already hit its lowest point

The person who claims to have 49 million Dell customer records told TechCrunch that he brute-forced an online company portal and scraped customer data, including physical addresses, directly from Dell’s…

Threat actor says he scraped 49M Dell customer addresses before the company found out

The social network has announced an updated version of its app that lets you offer feedback about its algorithmic feed so you can better customize it.

Bluesky now lets you personalize main Discover feed using new controls

Microsoft will launch its own mobile game store in July, the company announced at the Bloomberg Technology Summit on Thursday. Xbox president Sarah Bond shared that the company plans to…

Microsoft is launching its mobile game store in July

Smart ring maker Oura is launching two new features focused on heart health, the company announced on Friday. The first claims to help users get an idea of their cardiovascular…

Oura launches two new heart health features

Keeping up with an industry as fast-moving as AI is a tall order. So until an AI can do it for you, here’s a handy roundup of recent stories in the world…

This Week in AI: OpenAI considers allowing AI porn

Garena is quietly developing new India-themed games even though Free Fire, its biggest title, has still not made a comeback to the country.

Garena is quietly making India-themed games even as Free Fire’s relaunch remains doubtful

The U.S.’ NHTSA has opened a fourth investigation into the Fisker Ocean SUV, spurred by multiple claims of “inadvertent Automatic Emergency Braking.”

Fisker Ocean faces fourth federal safety probe

CoreWeave has formally opened an office in London that will serve as its European headquarters and home to two new data centers.

CoreWeave, a $19B AI compute provider, opens European HQ in London with plans for 2 UK data centers

The Series C funding, which brings its total raise to around $95 million, will go toward mass production of the startup’s inaugural products

AI chip startup DEEPX secures $80M Series C at a $529M valuation 

A dust-up between Evolve Bank & Trust, Mercury and Synapse has led TabaPay to abandon its acquisition plans of troubled banking-as-a-service startup Synapse.

Infighting among fintech players has caused TabaPay to ‘pull out’ from buying bankrupt Synapse

The problem is not the media, but the message.

Apple’s ‘Crush’ ad is disgusting

The Twitter for Android client was “a demo app that Google had created and gave to us,” says Particle co-founder and ex-Twitter employee Sara Beykpour.

Google built some of the first social apps for Android, including Twitter and others