FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. FOVE however is all about the eye-tracking, and with its 120fps infrared eye-tracking system, it proves to be extremely accurate. FOVE 0 Technical Specs. Minimum Hardware Requirements.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Its war-torn city wouldn’t be out of place in a Gears of War game (it’s built inside developer Epic’s Unreal Engine 4), and it’s quite unlike anything else the studio has made thus far. Experiences gaming FOVE 0 Project Falcon REWIND

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. FOVE VR is able to track a user’s eye movements allowing for people to take actions through eye gaze and blinking. What is important is that companies such as Emteq are able to garner enough support from developers and produce the required plugins for game engines such as Unity and Unreal to unlock its true potential.

A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster.