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Varjo Launches XR-4 Series Mixed Reality Glasses That Rivals Natural Vision

XROM

link] Varjo the technology leader in industrial-grade VR/XR hardware and software, today advanced the state of the art in highest-fidelity virtual and mixed reality with the debut of its next generation XR-4 series headsets – XR-4, XR-4 Focal Edition and XR-4 Secure Edition.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

StageCraft is a big LED screen, powered by Unreal Engine, that is used to replace the traditional green screens when shooting movies. Canvas is not another hardware sensor, but a software solution that lets you scan completely your surroundings by just using your phone and then reconstruct the associated 3D model.

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Powering The Next Generation Of Virtual Music Experiences

VRScout

For example, Sony Music is recruiting a team “dedicated to reimagining music through immersive media” that will leverage Sony Music’s catalog and impressive roster of artists to implement a new category of music experiences using the Unreal Engine. So how exactly do we level up? 5G and virtual music concerts.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. Minimum Hardware Requirements. Eye tracking sensor: 120fps infrared eye tracking system x2, less than 1° accuracy. Weight: 520g. Connections: HDMI 1.4 / USB 3.0 / USB 2.0.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. Kajaani University of Applied Sciences, Finland. image courtesy VR First. HTW Berlin, Germany.

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