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Sony Establishes Virtual Production Collaboration Centre

XR Today - Augmented Reality tag

Virtual Production (VP) technologies are a rising solution for film production professionals. The technology field leverages immersive hardware and software stacks, enabling on-set professionals to project realistic virtual environments as backdrops with immersive visualizations viewable by a human’s and a camera’s eye.

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It’s like the Power Glove, but for VR

TechCrunch VR

Nintendo’s Power Glove was, to quote one of the eighties’ finest films, “so bad.” The product combines hand tracking with haptic feedback to give the user a more hands-on approach to interacting with the virtual environment around them. The firm puts the final retail price of the product at just under $500 for the pair.

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The Spaces Between Reality: Understanding Augmented, Virtual and Mixed Reality!

ARVR

Zoom calls, as opposed to actual immersive virtual environments with three Dimensional elements and interactive engagement. So here are important differences between Augmented Reality vs. Virtual Reality side by side to better understand. AR is 25% virtual and 75% real while VR is 75% virtual and 25% real.

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Digital humans evolve

Life at the Feeding Edge

Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. A decade on and there is a new kid on the block from Epic/Unreal called Metahuman. However there was a bit of a leaning curve.

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Unreal Engine’s New Virtual Production Tool Is Reshaping Cinematography

VRScout

Unreal Engine is changing how filmmakers and advertisers are making movies and commercials with a new virtual production tool that allows them to add special effects in real-time. The technology has already been used in films such as First Man and Solo: A Star Wars Story. Is real-time VR technology the future of filmmaking ?

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Future stories will blur line between physical and virtual

Hypergrid Business

Producers use the Unreal Engine from Epic Games to combine physical people and objects with virtual components and movie character, Connie Kennedy, head of Epic Games Los Angeles Lab, told attendees at the event. . Connie Kennedy. ” Evolution of the avatar will influence immersion. .

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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR Between Realities podcast

with experience using game-oriented technologies in The Matrix films. A contestant in a live studio could fire a full-sized slingshot at something in the virtual world, like a giant castle for piggies. Or you could have game show contestants drive in a motion simulator for kart racing and then drive through a virtual environment.